It's also been speculated that these melee skills are simply augmented by the balanced mana system, not restricted. So, while it will likely be viewed on par with an 'ice mage' Red Mages will still likely be able to predominately swing their sword if they're really desperate for that sort of interaction.
Kidding aside, I'm willing to give Duelle's bitterness a bit of leeway. Not because his expectations are standard, mind you, but he has been quite invested in a particular mental image of Red Mage for a very, very long time now - and to see a decade's long dream dashed would naturally make anyone upset.
However, I will point out that the majority of the people are correct here. Red Mage was primarily magical balanced first, physical second in its history, and I do agree with the general feeling that this fairly well depicts that.
As far as the frequency of diving in and out of Melee range and the build-up of mana reserves - those are numbers arguments and can be tweaked over time. It's the concept that needed review mostly and it looks both attractive and logically sound.
lvl27cubone on Reddit has confirmed a lot of my theories stated above through his analysis of skills. Here's the thread for reference:
https://www.reddit.com/r/ffxiv/comme...mage_analysis/
It's also noted that the Status that buffs our mana is 35 seconds, and the dive in is 40 Seconds, so my guess is for optimal rotation we will likely be standing in mid range and have to manually walk in occasionally on every other rotation to combo, depending on how quickly we can get those stacks gathered.