We agree on that point but this isn't the argument. The argument is the willingness to use a skill when the situation calls for it and your insistence that a BLM will make better use of the MP and OGCD.
You don't owe FFXI's refresh bots anything, you do owe your teammates your co-operation if you wish to remain that. Therefore, if the situation calls for you to mana shift, you manashift. It's that simple. The lack of understanding of raid DPS vs player DPS and the capacity of skills like manashift to save a raid or push. Again, if I had to deal with being a Refresh bot for 10 years, you can handle using Manashift when the situation calls for it. If you need a summary you can translate my previous comment to: "Your complaints make me feel old, and you seem selfish."
Assuming existing mana reserves, 3k MP can potentially push a RDM over the 80/80 Mana threshold which is 970 potency an about 4.5 seconds without any MP cost. If a third of that 3k MP remains at the end, that potency jump spikes to 1520 - not including OGCDs from RDM at the time. Ignoring that potential is losing far more than a powered dot, or a 685 potency nuke. I'm not saying spam Mana Shift on Cooldown, but pay attention to when it can be very useful.
You will recover from one shortened rotation from your ideal. You will likely clip your rotation and/or your mana regeneration during the course of a elongated fight anyways due to forced fight downtime. Blm has the highest MP sustain of any class in the game. You have a tool to make use of that as a utility. Instead of resisting the idea of its use, learn how to use it ideally in your group.
Speculatively, manashift looks like a very good clutch/downtime skill. On the caster DPS side, RDM stems to benefit the most from it due to having the lowest MP recovery. I'd expect it to go to a MP starved healer first if that's occurring. However outright dismissing the skill's usage due to an obsession with optimized personal DPS is a red flag when looking for teammates.
That said, this situation will likely be pretty rare in the long run, as RDM benefits a more Physical Damage leaning group than most mages do. I see it paired with a DRG and a MCH or BRD, the latter two of course will have no qualms assisting with MP recovery. To round out the for it could be SAM or MNK depending on the AoE need. I'm actually curious to see if a RDM's Enchanted Sword skills will proc Chakras for MNK during Brotherhood. If so, that's a potential bonus.



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