Which means nothing other than being able to avoid telegraphs without as much slidecasting. Doesn't address the problem I have with the job's implementation: you're standing at range spamming spells for most of the gameplay.This is incorrect. The base cast time red mages operate under due to chainspell is 2s on the first gcd and instant on the second gcd, repeating every 2 gcds. That's a 60+% uptime in which there is huge mobility and ability to weave ogcd abilities we havent seen all of yet.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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