And how do you know?
Have you seen the healer tool kit and potency? You sound like all the WHM screaming they can just delete their job even though we have no clue what the WHM can do.
If you compare the 4.0 dragoon to 3.0 healer, yes you,re surely right.
But since 4.0 dragoon has almost all his skill potency reworked with some of them having new effects, like Piercing talon doing up to 4x damage against low hp target.
How can you be 100% sure that healer didn't receive some sever nerf?
Did you get to play? Do you have healers' potency and skill list?
Also, just by looking at the dragoon
SpineShatter Dive : 500 +50%
Nastrond : 3000
Piercing talon : 500 up to 2000
Wheeling Trust combo : last skill 1250 + 10% dmg for 18sec
Jump: 400 + 50% (that you can do every 4sec)
So, since Jump, Nastrond and Spineshatter are out of gcd, we can globally within that 2.5time frame of finishing the Wheeling trust combo do:
750 + 3000 + 1250 + 600 = 5600
if you add that 10% bonus from your combo that you should have had up while doing that, we get to 6160. (you can add 10% more litanny and 3% more from passive if you want)
And that's not considering the DoT or any damage previously dealt through your combo. We're just considering "unleashing all out of gcd skill + last combo"
So without any skill having more than 10sec cd, we can realistically burst 6500 within 2.5 which represents 50% of the melee dps health.
From memory I recall the healer in the party having 12500hp like the Dragoon
Assuming that Piercing talon scale lineary, we can then also deal at least another 1000 dmg. for a grand total of 7500
And if we fail to kill the target, we can actually redo the same thing 10-15sec later.
I don't know... unless healer will have 2000 potency spammable instant heal, which I highly doubt, being able to burst 2/3 of a healer healthpool in a small window seems fine to me.
I think you missed his point, he was trolling by saying that "people seem to love having more skill, perhaps in 6.0 they'll be happy with 70 skill on their action bar"