I actually wanted to request second focus target bar to keep track of both dps in the feast, but now that they'll have no damage buffs anymore it's not needed because dps burst wil not exist.


I actually wanted to request second focus target bar to keep track of both dps in the feast, but now that they'll have no damage buffs anymore it's not needed because dps burst wil not exist.



What. What. No more dps burst? Oh my god.... This is going to be dreadful.
Is pvp just going to be about who can melee lb first? (If they even keep lbs)
Since healers can't even wear a vit acc to protect them anymore.



These reactions from the changes is so LUL-worthy XD. Good PVP games don't require you to have 30 abilities to PVP, League of Legends is based on Defense of the Ancients mod for Warcraft 3 and you have 4 abilities, look at the PVP and fanbase for LOL.
It's funny you say the reactions are LUL-worthy when you haven't even passed the UNRANKED stage of the ranking system in any season you've taken part in. In fact, you've played so few matches, your best achievement is literally "Win 5 matches as healer". Looks like you did the Frontline grind just for the Garo event too.
Just goes to show, the people that support the changes for this to be dumbed down so much... have the least experience in decent PvP matches.



It's funny you say that WHEN I CAN'T GET ANY GAMES WHEN I'VE BEEN ONLINE! FFS I really despise people like you.It's funny you say the reactions are LUL-worthy when you haven't even passed the UNRANKED stage of the ranking system in any season you've taken part in. In fact, you've played so few matches, your best achievement is literally "Win 5 matches as healer". Looks like you did the Frontline grind just for the Garo event too.
Just goes to show, the people that support the changes for this to be dumbed down so much... have the least experience in decent PvP matches.

I'm sure this game mode will be fun in it's own way. I'm open to it, but I am disappointed that with all the new abilities introduced, I may not be able to try any of them in PvP.
League has a lot more depth to it than just that. There's 5 heroes all trying to coordinate theirs together, they have text chat to help that, there's lanes, jungle, towers, creeps, several buffs, ganking, ward placement, etc. It's depth comes from map control more than anything. In Feast we have coins, stacks, lb, and boxes and no way to effectively communicate. In fact yoshi p told us to coordinate pvp abilities, but there's no chat to do so. So if I recognize someone who likes to burst melee or whatever right off the bat, i cant tell my melee, hey watch out for that try and take attune or something.
MMO PvP is its own very unique beast. With expansions come new abilities and new ways to play your class. This may keep things stagnate is my main concern. The way we play in PvE may change but PvP may become stale with only new jobs to shake it up. As well quick chat is nice as an additional method for quick communication without need for macros, but is VERY far from being an effective way to coordinate and communicate with your team and will hinder the ability to play around with your team comp versus theirs like you can in games like League of Legends or World of Warcraft.
My biggest concern is we won't see big changes to abilities or rotations or anything much. I wish they would've gone more in-depth. I'm okay with going back to basics and seeing what works and what doesn't, and building off of there, slowly introducing more abilities, or more options overall to customize the job more than it seems you will be able to. Again it looks fun but it's not what I or many expected, we will have to play it to see how it feels, but from an outsider look, it feels very basic. Will the jobs be unique enough with so few options to feel like they bring much or even matter? Will the tp cost on special abilities be a fun resource management? Will the game mode feel a lot more enjoyable to play? Anyways point was we can't know how it will work out, but comparing it to LoL is apples to oranges. League is not only about the heroes but the map itself. World of Warcraft is about what your kit offers to counter and play against the enemy's kit. Will our kits be enough to matter is my main concern.



Not to mention quite different hero roles and functions - There were times in league where "burst" strategies weren't even viable. Then times where they were meta. They also got skillshots of all kinds, so the ability usage is a lot different.
If we were to merge MOBA gameplay with MMO gameplay, we'd end up getting something like SMITE.
You really compare MMORPG PvP and MOBA? Same you would compare FFXIV and The Sims.. "You can decorate in both.." MOBAs are based on huge amount of different characters and the skills with passives makes them interesting. There you buy items during battle to make yourself different. There are 200 champions to choose from. To make this MOBA, imagine lvl 1 champions w/o items and flash. Game would die in 4 months. P.S. Long time D1/Master player
I like when you guys talk about the skills, but there is more use for them now than just "1x combo +3/4 others." As PLD I use every skill and cross-class skills but Provoke. Yes - even the Flash for 3-20 times per match. I started this game roughly 2 months ago and I use my main jobs' all skills in PvP (WAR, PLD, DRK, MNK). How bad player can be if can't use own main class that has been played for a year example? XD
...But then again people on PVP right now use one rotation... Of 3 skills (pvE) and pops the other 3/4 PvP available skills (that's 7/8 skills used so far) let's not go on to frontlines cause is a one-rotation-button-mashing specially on a 72 game mode madness.
This PvP is about sleep healer -> BASH the hell out the offensive DPS - rinse and repeat (feast related) on a platform of few walls...
I understand that you are trying to portrait yourself as a "master" or a "veteran" on PvP but both of your posts lack actual facts and experience.
So if you want something competitive go and play DOTA or LEAGUE. cause at the moment you've been playing a causal PvP all around, not a competitive mode as you believed
Last edited by Mature; 05-24-2017 at 04:16 PM.


I come back two days ago and tried first time that feast mode and it is not active at all. With healer i manged get some games in the prime time, but even that take sometimes over 30min. In the morning you have no hope get que at all. Not all players have multiple jobs leveled and most of them want to play with their main class even in pvp. We need changes for this make pvp more active. We have nothing to lose at this point. Even if you like current pvp 90% time in queue can not bring any good gameplay exprience. Every game mode have been active first weeks, but then it die very soon. That tell players try the game modes at first, but it is not good enough stay there. Only reason why players play pvp in this game is some like of mounts, but not actual pvp what I heard. We need the game mode where players can actually enjoy pvp and stay there for reason pvp is fun and not forcegrind aesthetic mounts.
Separating pvp and pve skills is imo good start making pvp balance better. 9 buttons is probably overkill, but can not judge before you can actually test how it works and there is always chance we get more skills in the future.
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