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  1. #201
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Esuna is actually so rarely required and with that there's so other much more useful stuff in the cross healer skills, healers are going to leave esuna out. They will think they will switch it in when they see a fight coming that needs it. But a lot of them will often forget, and you going to wipe or have a bad time.
    (4)

  2. #202
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by joannaluttrell View Post
    I highly *HIGHLY* doubt we will be switching anything remotely resembling constantly. HOWEVER, I will concede your point that if I have to switch every 5 seconds it will be tedious. :P
    Would be funny to watch though in a raid. Everyone stutter stepping, pausing every 5 seconds to swap out abilities. =D
    (0)
    I used to be an adventurer, but then my ping increased.

  3. #203
    Player
    joannaluttrell's Avatar
    Join Date
    Aug 2016
    Location
    Limsa Lominsa
    Posts
    62
    Character
    Simara D'antono
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 26
    Quote Originally Posted by TarynH View Post
    Would be funny to watch though in a raid. Everyone stutter stepping, pausing every 5 seconds to swap out abilities. =D
    We could make it a choreographed dance! like the waltz!
    (2)

  4. 05-26-2017 01:15 AM

  5. #204
    Quote Originally Posted by Ariane View Post
    Esuna is actually so rarely required and with that there's so other much more useful stuff in the cross healer skills, healers are going to leave esuna out. They will think they will switch it in when they see a fight coming that needs it. But a lot of them will often forget, and you going to wipe or have a bad time.
    not really different from a tank just having changed jobs and forgetting to put their tank stance on, pull, lose hate and everyone gets cleaved.

    for groups i'm in, that tends to be a good time and we laugh about it. fix the problem that takes 5 seconds and try again.
    (1)

  6. #205
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by SendohJin View Post
    i main SCH, Protect and Esuna are not needs for every fight. i will have Protect for all 4 man content, i will have Esuna if i'm not familiar with the fight but i won't have either all the time.


    i know that i will. i don't care what random people in DF do, bad players are bad players, you deal with them in SB the same way you deal with them now. this is not a new way for them to be extra bad, those people already did not level THM for Swiftcast. those people already do not cast Esuna when they see you have a debuff on. i don't care if i have to run an entire 4 man dungeon without Protect.
    You just contradicted yourself. I care about having protect as baseline because it means less damage taken, less to heal, means more room for dps to get runs cleared, like turning a 40 min expert into 30 because I maximize my DPS with "bad players" esuna is important because if they get hit with something they shouldn't of, well paralyze is a huge dps loss, esp when it hits a caster. Or heavy dot, healing though it vs esuna, healing though it is too much downtime.

    These should be base line for a healer, not "optional bonus abilities" They are still trying to shoe horn that 1.0 system and make fee like we got choices or something. Having protect be usable as a melee or something is a "bonus option" there should be no reason why it is not baseline for healing, same with esuna.

    Saying baseline abilities should be optional is so lolworthy to me, it is like, lets make fire IV optional. You do not always need fire IV afterall, you can just cast fire III and fire I. When there is a limit of 5 and 2 are needed as baseline, that is an issue
    (6)
    Last edited by Hamada; 05-26-2017 at 03:15 AM.

  7. #206
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wildsprite View Post
    if they make it so you can macro swap these skills so you dont have to open the window that would be great.
    You can already swap them with a macro, but it's a bit finicky. The command is /aaction or /additionalaction.

    /additionalaction
    ALIASES:
     /additionalaction, /aaction
    USAGE:
     /aaction "action name" [subcommand]

    →Set the specified action as an additional action for your current class.

    >>Subcommands:
     on  Set additional action.
     off  Remove additional action.
     clear Remove all additional actions.

    Toggle between on and off when no subcommand is specified.
    >>Examples:
     /aaction "Featherfoot"
     (Sets Featherfoot as an
     additional action.)

     /aaction clear
     (Removes all additional
     actions.)
    (1)

  8. #207
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aramina View Post
    No, illusion of choice is what we have now, ie more skills/slots available than we would ever *really* use (on some classes at least).
    Switching role skills freely in dungeon without penalty isn't a choice either. It's just a more complicated cooldown rotation where you should be using all of the skills but have to actively switch them in and out.
    (4)
    Oooh, shiney...

  9. #208
    Quote Originally Posted by Hamada View Post
    You just contradicted yourself...

    Saying baseline abilities should be optional is so lolworthy to me, it is like, lets make fire IV optional. You do not always need fire IV afterall, you can just cast fire III and fire I. When there is a limit of 5 and 2 are needed as baseline, that is an issue
    No, I didn't. And your example shows why you are laughing at something you don't understand. DPS always want to do the most DPS they can do, it's never not needed. in what situation will Fire III and Fire I kill everything in a dungeon/trial faster than having Fire IV? name one that currently exists in the game.

    if the co-healer already has Protect it's not needed at all for the other healer. that's a situation where it might as well not be there.

    same thing for Esuna, if there's nothing to cleanse for that trial or dungeon it's not needed. Moogle Extreme is the only Lv 50 EX Primals with something obvious to cleanse.
    (3)

  10. #209
    Player
    Rahzel's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Yomi Murakami
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Shougun View Post
    Looking forward to the Healers without Swiftcast and Esuna :3
    What? I already encounter healers without swiftcast all the time, because they don't want to level thaumaturge. If anything, this will increase the number of healers with swiftcast.
    (1)

  11. #210
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rahzel View Post
    What? I already encounter healers without swiftcast all the time, because they don't want to level thaumaturge. If anything, this will increase the number of healers with swiftcast.
    What? I didn't say anything otherwise . I just noticed it was a slotted ability and there are a lot of choices, so I "look forward to seeing all the healers without it". Sort of those when you needed it you'll know you really needed it.

    The system is more forgiving than the older one but it won't change that you'll get people without it, hence the argument going on right now about whether they should have been core abilities or not. I added to my first post's point later (somewhere burred on page eleventytwo or whatever) on just to be more clear about it.

    The whole ":3" was to try and show I was being cheeky. We'll definitely still have healers without swift cast when everyone thinks they should, no esuna on a doom heavy boss, but it is true at least now its "please adjust" works even better lol.
    (2)
    Last edited by Shougun; 05-26-2017 at 05:12 AM.

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