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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by TarynH View Post
    The two I really don't get are Protect and Esuna. Those "types" of spells should be on any healer to begin with. Not chosen from a list.
    You are in a 8 man party and healer #2 cast Protect
    Do you really need Protect too, or would you equip something else?
    (3)

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Felis View Post
    You are in a 8 man party and healer #2 cast Protect
    Do you really need Protect too, or would you equip something else?
    If I recall I thought the idea was simplification , if Im runnin 5 or more instances in a day do I really want to change my abilities 5 timers per instance not really. So what your sayin actually defeats the purpose of what SE set out to do , do you think those players that dont even read tool tips are gona even attempt to switch these out. Aree that new tank or healer that bought a jump potion and got to level 60 u think they gona be switchin their stuff out all the time not really. I actually prefer to have my skills there and not have to worry about changing them.
    (7)

  3. #3
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bswpayton View Post
    If I recall I thought the idea was simplification
    Some of it, the other idea was to pull out abilities that were similar or served around the same purpose and put them in cross role so they could make room for additional abilities that increased job identity without increasing the amount of buttons.

    They took out the throughput actions (Raging Strikes, Internal Release, Blood for Blood) and pure damage actions (Aero, Blizzard II) because let's be honest people would take those and replaced them with utilities that could be situational but not make or break if you don't have it. The only exception being Esuna since sometimes you really do need it. (I don't agree that Esuna should be cross-class). Some other stuff also got the axe that don't fall under those categories but I wouldn't be surprised if the main jobs that carried them still have them.

    Some people are just going to take 5 and call it a day. Others will have macros that change them.
    (1)
    Last edited by Vaer; 05-25-2017 at 11:57 PM.

  4. #4
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    The system is not being simplified for players that don't read tooltips, they have said plenty of time [especially over the live letter] their big concern is how many abilities you can map to the cross bar.

    Over and over they kept saying how this is going to be better for gamepad users [on every platform.]
    (0)

  5. #5
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by bswpayton View Post
    I actually prefer to have my skills there and not have to worry about changing them.
    this is how I feel too, I find the idea of swapping them out the way they showed to be a big pain in the !@#$. they should have a seperate hot window for that or a way to macro hotswap them and make it so that those skills always swap the slot they take on your hotbar

    Quote Originally Posted by Vaer View Post
    Some people are just going to take 5 and call it a day. Others will have macros that change them.
    if they make it so you can macro swap these skills so you dont have to open the window that would be great. but it still doesnt solve the fact that some of these skills should be given to the respective job without selecting them

    they showed roles as a section, why not have a "important actions" selection with the most important stuff your job can use and put all of that there then just get rid of the job section keeping it seamless
    (4)
    Last edited by Wildsprite; 05-25-2017 at 11:51 PM.

  6. #6
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wildsprite View Post
    this is how I feel too, I find the idea of swapping them out the way they showed to be a big pain in the !@#$. they should have a seperate hot window for that or a way to macro hotswap them and make it so that those skills always swap the slot they take on your hotbar
    I am not trying to be rude, honestly, but how can something that takes a few seconds be a big pain in the ass? Like... I get that you don't want to do it and that is fair, but come on now, aren't we being a little slightly over the top here?
    (0)

  7. #7
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Aramina View Post
    I am not trying to be rude, honestly, but how can something that takes a few seconds be a big pain in the ass? Like... I get that you don't want to do it and that is fair, but come on now, aren't we being a little slightly over the top here?
    not trying to be rude here but just because you dont find it a pain doesnt change the fact that it is extra steps in a system they claim they are trying to simplify.
    (7)

  8. #8
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Wildsprite View Post
    not trying to be rude here but just because you dont find it a pain doesnt change the fact that it is extra steps in a system they claim they are trying to simplify.
    If it makes you feel any better about it, they took out the cooldown restrictions on changing jobs in the field. Maybe they took it out for changing skills too?
    (0)
    I used to be an adventurer, but then my ping increased.

  9. #9
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wildsprite View Post
    not trying to be rude here but just because you dont find it a pain doesnt change the fact that it is extra steps in a system they claim they are trying to simplify.
    Way to not answer, but ok.
    (0)

  10. #10
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Wildsprite View Post
    not trying to be rude here but just because you dont find it a pain doesnt change the fact that it is extra steps in a system they claim they are trying to simplify.
    To add on to this. You'd have to change your hotbar, too, as once a skill you had on the previous cross-role selection is replaced it'll serve no purpose being on your current hotbar - meaning you'd then have to either toggle to a different saved hotbar or manually replace a skill(s) every time.

    So, a whole bunch of swapping around things; perhaps even numerous times in an instance if you wish to be optimal for each encounter and boss. People are already impatient and quick to rile up... this will only give them another reason; also I can't say I'll be too pleased with having to wait for a guy to do this and that, nor doing it myself. Whole bunch of unwanted and unnecessary tedium.
    (6)

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