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  1. #10
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sylvain View Post
    PVP was such in a poor state that you'd be insane as a game developper to screw up PVE by trying to balance PVP.


    Now, both system are totally separated. People should stop being salty, they finally splitted PVP and PVE skill, which means that they'll finally be able to adress any pvp balance issue without fearing affecting the PVE.
    Your melee are too squishy? give them more hp. Ninja have trouble finishing off a target? Well boost a few skills, SMN DoT and run dominate the meta, well nurf the dots.
    But didn't they balance some skills to work differently in PvP anyway, completely unaffecting PvE? Such as Noctournal Sect shields being a lot weaker, SMN Deathflare being nerfed, CC effects lasting for a different amount of time, some additional effects not ocurring in PvP (such as Miasma not applying Heavy). It's funny you mention that "SMN dot and ruin the meta, they can nerf the dot", because didn't all the dots get nerfed too? Wait didn't they buff Ninjas as well? Am I misreading the post? Excuse me if I am.




    I'm not disagreeing that the complete separation is good, I'm just confused about the point there. Besides I think people are not concerned about the separation, and more concerned about the low number of skills being available.
    (2)
    Last edited by Korihu; 05-25-2017 at 12:23 AM.