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  1. #111
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    So basically SE is making a new game and permanently killing another. Nintendo doesn't support SMB for the NES anymore, but I'm at least able to play it...

    Looks like 1 combo bursts. The potency is crazy. RIP skill. Can't we just get a "kill" button? Or a "win" button?
    EDIT: or is the potency the actual damage? o_O

    The way they are going makes it seem like participating in PvP won't necessarily make you a better FFXIV player, because it's a DIFFERENT GAME!

    Or perhaps you could look at like they are adding X number of new classes/jobs??

    All this is further proof that SE did not have PvP in mind -at all- while designing the battle system. I would naturally assume they would balance the system around PvP (treat enemies as dumbed down, actual players), not the other way. Reaction, strategy and reflexes takes a backseat. Learning patterns is pretty much all you need to do. I guess that is how you hypnotize the masses (...ehm... including me lol).


    I agree the battle system needs a revamp, but not PvP exclusively. Hope it doesn't get too different. I'll give it a shot, but I'm afraid I wont be very happy.
    (0)
    Last edited by Guesswhat; 05-24-2017 at 01:26 AM.

  2. #112
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by BloodRubyXII View Post
    >Not using different bar sets for pvp and pve.
    Nope, Ill my bars are being used up already as is so I will not be pushing that aside to make PvP only bars. even so, that doesnt change my statement.
    (0)

  3. #113
    Player
    CrimsonThunder's Avatar
    Join Date
    Sep 2013
    Posts
    312
    Character
    Crimson Silver
    World
    Odin
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sorazure View Post
    Nice changes. Now hopefully the cringe elitists can stop playing so we can at least get a somewhat decent community built.
    This, will be very happy to see a fresh start without the poison.
    (5)

  4. #114
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    After the instinctive disappointment of the first day, I like a rough 50% of those changes, but they are huge and in my opinion they will make skill floor higer (very good for helping new players to join and I'm happy about it), but even skill ceiling lower and I don't know how people could say that this won't happen motivating it with "You will have to have more spatial awareness/coordination.." because a lot of good players already does it, with all those 40 abilities, making even some niche ability woth.

    Quote Originally Posted by Blazinhart View Post
    Now I'm really looking forward for PvP. Sorry hardcores, but PvP won't die, but flourish now.
    I'm a player that since Wolves Den release spent A LOT of time on pvp, like a lot of other players here and we was ALWAYS interested in pvp changes.
    Don't get my answer as a salty one, because, trust me this is not my aim at all, but..

    Probably a lot of skilled pvper will still play, and they will still kill over and over new players, how long do you think that those players will leave the new pvp again?
    and then, when the new veteran population will remain alone again, if they don't even like so much those semplifications, how long will this pvp survive?

    This is my biggest concern as someone who spent the last 2 patch doing pvp only.
    (And the fact that in FL only 12 skills will be VERY boring for a long match, try to figure to kill a big ice in that way)
    (1)

  5. #115
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,801
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I... have mixed feelings about the changes.

    On one hand, I'm so glad they simplified traits by doing away with that stupid action point nonsense to where everyone gets to choose what they want depending on their playstyle.

    On the other hand, I think the "one button combo" is a bit TOO hand-holdyish for newcomers. I mean, come on SE, we are not THAT bad.

    Then again, perhaps we'll get new maps that emphasize strategy and tactics over who can mash buttons the fastest.

    We'll see.
    (0)

  6. #116
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Well im not very happy with those changes too but we didnt have a chance to test it out yet. Maybe it will be good, maybe it will be the total annihilation of PvP. We can only Tell with the Release of Stormblood.
    (0)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  7. #117
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Geologo View Post
    (And the fact that in FL only 12 skills will be VERY boring for a long match, try to figure to kill a big ice in that way)
    The good news is that since all PvP will be synced, in theory we should be able to run Secure again.
    (4)

  8. #118
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Koltik View Post
    The good news is that since all PvP will be synced, in theory we should be able to run Secure again.
    I loved 72 man secure, but.... the 24 man one is still a crap due to that giant map.
    I'll surely try this pvp, but right now my hope is that they still take in consideration to do some major fix even to this new pvp, and dont' let this go on this way, just adjusting 200 damage potency on a random SMN skill and hoping that this will fix all the problem.

    Also I'm worried about the 2 skill that you have to pick up, I think 3 scenario will open here:
    1) Anyone will pick the skill that better reflect his playstyle and wow!, all is perfectly balanced
    2) Basically any job will have his BiS skills that will probably make you reach higher skillceilings
    3) Your decision is bound on the opponent one, for example, they have sprint? you need it to...
    And if you do not foresee correctly which one should you pick, you are screwed

    But this thought is very reliant on how balanced they will be (and hopefully now it's easier to balance things), so I'll wait and see.

    A last thing...

    Am I the only caster who thought "Finally my healer won't think Wolve's Heart all the game"?
    And then see that we only have 11 skills killed me deep inside XD
    (1)

  9. #119
    Player
    Destroyer's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Wuotbyrt Itarwaensyn
    World
    Diabolos
    Main Class
    Marauder Lv 62
    Bold changes for sure but I have faith they will deliver a high quality gaming experience and look forward to the new pvp
    (0)

  10. #120
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    I can't wait for the changes to PVP, this is why they promised PVP was going to be when they first announced it in a 2.xx live letter. I was severely disappointed to see that it was exactly like WoW PVP after everything they were saying what it was going to be. Glad they went back to their original idea, with the release of level restrictions as well this will be a fantastic change .
    (2)

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