1000 times thisExcept I thought the whole idea of this 'cross-role' system was to make sure everybody always had the tools they needed to play their role (i.e. no having to level PLD to get Provoke)... however, by putting so many basic skills in there (and limiting it to 5/10 at a time) it pretty much ensures that no-body will ever have all the tools they will situationally need... and I'm not sure about you, but I am no fan of having to swap out skills based on content, which means they’ve either made everything less than savage raids very boring mechanic wise, or there are going to be a lot of 'you need to swap in X skill for this fight' conversations (wasn't the skill barrier supposed to be getting lowered? and now they want casuals to know what skill they need to have equiped for X boss?), and in my book neither is a particularly good outcome.
It was a change so that jobs could always have access to the tools no matter what classes were leveled not always have them. I've run into far to many Dark Knight and a fair few Warriors who had not leveled Gladiator to 22 for Provoke when running Mentor roulette. You can not complete Ultima's Bane and several other extreme trials if the other tank can not even equip Provoke. This change is intended to prevent content from being impossible to complete due to failure to level a certain class or not bringing the correct job(s).
It is better for the game if a player can just swap which abilities are active rather than have a party fall apart due to duty finder messing things up.
I disagree.however, by putting so many basic skills in there (and limiting it to 5/10 at a time) it pretty much ensures that no-body will ever have all the tools they will situationally need...
It should be fairly easy for the playerbase and casual players to come up with a "good in general" ability set.
From what we know so far, this looks to be a good set for doing content in general:
- Low blow
- Interject
- Either Provoke or Ultimatum depending on player preference
- Rampart
- Convalescence
Awareness, Reprisal, Anticipation and Shirk will likely be niche enough than most casual players might not see the situations they would be used in. Core players will, on the other hand, run into those situation and then swap the more niche abilities in as needed.
I'd argue neither outcome will happen in casual content once a good general set spreads.and I'm not sure about you, but I am no fan of having to swap out skills based on content, which means they’ve either made everything less than savage raids very boring mechanic wise, or there are going to be a lot of 'you need to swap in X skill for this fight' conversations (wasn't the skill barrier supposed to be getting lowered? and now they want casuals to know what skill they need to have equiped for X boss?), and in my book neither is a particularly good outcome.
Extreme Primals and Savage raids may end up with players having "Who has which skills to handle which mechanics" conversation but those already happen in that level of content. More often than not it requires a job change rather than a skill swap to get the needed abilities right now.
I'm not a fan of swapping on the fly, but I somewhat disagree. Ultimatecalibur provided a good list of skills to take.
This is probably what I'd take for 4mans on Warrior. I dislike that stun is cross role, but it's not required.
Rampart
Convalescence
Reprisal
Provoke
Awareness
I'd swap out Reprisal for Interject if it's needed for a mechanic. Honestly I don't use Conv that much (since it's useless to pop it at the wrong times), so I may take it out sometimes.
Did anyone see Foresight on yoshis WAR hotbar?
Unless they make 4 man raid challenging I see no reason to take defensive cross class cds at the expense of any upgrade in dps cds. And this will be the predominant mindset behind all content for core player (what is the least combination of cross class cds do I NEED/WANT to sustain HP/hate...now the rest is for dps)
I heard storm's eye lost it's slashing debuff!? I'd be happy and I hope path does too!! Making reprisal take storm's path role would be nice, esp since reprisal has a CD it will force casuals to pick their timing!!
apparently now the effect of storm eye and maim are switched, maim deal slashing debuff and storm eye give you attack buff since the video shows you got a buff when you use storm eye
Wow! We'll have to see the numbers.... b/c if they switch like exactly switched the two: 10% resistance down and 20% dmg up......we'll never see storm path ever used again!! >< ......rip path...rip
There's no change here for WAR, maim now gives 10% slashing, storm's eye gives 20% damage up. The change here is for ninja. Their slashing resistance has likely been moved off dancing edge on to their second step so it doesn't matter if a WAR or NIN is applying it.
Storms Path has had its damage down effect removed as reprisal is now a role skill, path is going to have other benefits, likely a high damage combo or generates extra inner beast.
Last edited by Cabalabob; 05-24-2017 at 09:21 PM.
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