Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 113

Hybrid View

  1. #1
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by konpachizaraki View Post
    apparently now the effect of storm eye and maim are switched, maim deal slashing debuff and storm eye give you attack buff since the video shows you got a buff when you use storm eye
    Wow! We'll have to see the numbers.... b/c if they switch like exactly switched the two: 10% resistance down and 20% dmg up......we'll never see storm path ever used again!! >< ......rip path...rip
    (0)

  2. #2
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by javid View Post
    Wow! We'll have to see the numbers.... b/c if they switch like exactly switched the two: 10% resistance down and 20% dmg up......we'll never see storm path ever used again!! >< ......rip path...rip
    There's no change here for WAR, maim now gives 10% slashing, storm's eye gives 20% damage up. The change here is for ninja. Their slashing resistance has likely been moved off dancing edge on to their second step so it doesn't matter if a WAR or NIN is applying it.

    Storms Path has had its damage down effect removed as reprisal is now a role skill, path is going to have other benefits, likely a high damage combo or generates extra inner beast.
    (0)
    Last edited by Cabalabob; 05-24-2017 at 09:21 PM.

  3. #3
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    I just saw they are clemency cost half mp now so basicly instead of warrior being the self healing tank ull be better off healing urself as a pali now
    (3)

  4. #4
    Player
    Drudwyn's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    28
    Character
    Drudwyn Alphus
    World
    Shiva
    Main Class
    Dragoon Lv 70
    If I recall, it generates more Beast stacks. So we've seemingly lost our self healing god-mode from HW, but I'm betting we're still going to be the offensive tank, with PLD being defensive, and DRK being 'alf-'n'-'alf. I'm excited to see how the new mechanics work. There is also an outside chance we've still got Bloodbath, but we've certainly lost Second Wind, Flash, and Internal Release. I am quite happy with glowy eyes, punching people, and penta-cleaving. Here's hoping the numbers make us viable, and it doesn't go all 2.0 on us and unable to survive Twintania.
    (2)

  5. #5
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Drudwyn View Post
    If I recall, it generates more Beast stacks. So we've seemingly lost our self healing god-mode from HW, but I'm betting we're still going to be the offensive tank, with PLD being defensive, and DRK being 'alf-'n'-'alf. I'm excited to see how the new mechanics work. There is also an outside chance we've still got Bloodbath, but we've certainly lost
    I waas lookin at the live letter to see if the bloodbath icon that was on the melee dps cross role was on warrior but Im not sure. But to me taking bloodbath from warrior will make them the most dependent on heals from healers now. Where as now clemency cost almost as little as say a cure 2 on whm, and its potency is strong, bloodbath was one of the most unique things about warrior to me it fit the class so well.

    You cant always depend on equilibrium because most warriors tank in deliverance so you only have access to that heal if your in tank stance so essentially your only self heal at all times on warrior is gonna be thrill of battle I consider this a major nerf and somewhat stripping warrior of its niche, because I did see inner beast still on yosi hot but again that is only in tank stance. So as of now it seems that warrior is really just gona be best in an off tank situation mostly, because the gauges change or drop now when you tank dance on warrior which seems you have to rebuild it up before using say in inner beast.
    (0)

  6. #6
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by bswpayton View Post
    So as of now it seems that warrior is really just gona be best in an off tank situation mostly, because the gauges change or drop now when you tank dance on warrior which seems you have to rebuild it up before using say in inner beast.
    This can apply to all three tanks, really. From the looks of it, PLD has also had their enmity combo removed from their DPS rotation, with Riot Blade now comboing into Royal Authority. I think the whole "MT/OT" mentality is gonna have to go for good if the tanks want to be able to burst together, which will obviously be more optimal than just having one staying in DPS stance through the whole fight.

    There might be a slight tank damage nerf too, and other factors that make it seem like SE wants to make the responsibilities of tanking more in line with tanking and managing enmity than having WAR pull and forgetting about tank stance and enmity combos for the entire fight.

    I'm fine with this, making tanks and healers more complex in their primary role is a really nice move.

    Quote Originally Posted by bswpayton View Post
    I just saw they are clemency cost half mp now so basicly instead of warrior being the self healing tank ull be better off healing urself as a pali now
    You'll have the option, but Holy Spirit is and PLD's new rotation in general seems to be intimately tied to MP use, so Clemency is gonna be a DPS loss. I think they really want to limit all tanks' self-healing abilities now that healers don't commit to any risk by DPSing.
    (0)

  7. #7
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fernosaur View Post
    This can apply to all three tanks, really. From the looks of it, PLD has also had their enmity combo removed from their DPS rotation, with Riot Blade now comboing into Royal Authority. I think the whole "MT/OT" mentality is gonna have to go for good if the tanks want to be able to burst together,
    I dont trust healers , I started off as a healer I dont even trust myself all the time , death is the biggest dps loss and judging from the fact that what it looks like all tanks have lost two defensive cooldowns , with foresight and bloodbath being gone.

    I have a smaller tool kit for tankin in sword oath and the other ot stances , so i can see me using clemency alot and ill sacrifice living over a dps gain anyday. Dun scathe is perfect example ive ran that so much and been the only player still alive its crazy. Not a call out sayin everyones bad but Im not gona put all my trust in random players Im just doing an instance with especally now that foresight, and bloodbath are gone. In my experience Ive died more from healers that didnt dps at all than those whom did some people just struggle with the role are struggle with the mechanics and if the healers dead I dont want it to always be well healers dead autowipe.
    (0)

  8. #8
    Player
    Drudwyn's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    28
    Character
    Drudwyn Alphus
    World
    Shiva
    Main Class
    Dragoon Lv 70
    The Bloodbath icon wasn't there, I couldn't see it either. However, the team did say that not everything was to be shown, so it could still appear. Stance dancing is going to be harder, dropping half your stacks every time you do so, with Beastmode replacing Deliverance/Defiance. We're yet to see how tanking works in SB however, so it may be that MTing in Defiance will be a thing of the past. That's not to say it's going to be impossible, it's just going to be a different way of working. Our mode of play will remain, but our status as One Man Army is likely to change. And I'm fine with that, if it means I still enjoy what I do, and can still lead my casual raider crew as a tank and have fun doing so.
    (1)

  9. #9
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Well, if WAR is the mt, then stay more in tank stance to be a "tank" and not a dps with big hp pool.

    TBH, the new role skills selection will differentiate the mt and ot playstyle, WAR will be even more suited to be the ot and if the composition is 2 WAR, the mt one will choose tole skills wisely and not all about deepees...WAR at the end of day is still a tank, there is no shame if you stay more or always in tank stance.

    I think stance dancing will be needed for certain skill to perform, like PLD gets gauge only in SWO? or it does fill up faster in SWO? we dont know yet, but if so PLD is going to stance dancing to be able to use shelltron....
    (1)

  10. #10
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by aqskerorokero View Post
    Well, if WAR is the mt, then stay more in tank stance to be a "tank" and not a dps with big hp pool.

    TBH, the new role skills selection will differentiate the mt and ot playstyle, WAR will be even more suited to be the ot and if the composition is 2 WAR, the mt one will choose tole skills wisely and not all about deepees...WAR at the end of day is still a tank, there is no shame if you stay more or always in tank stance.
    Tank stance uptime depends on the encounter design and group performance. So far nothing in creator savage requires more than a few seconds in tank stance without straining the healers, if your group plays well. Stances are utilities that come at a cost of dps reduction, use it as little as you can, depending on your skills and your group.
    (2)

Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast