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  1. #101
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Khalithar View Post
    Can't edit on mobile. Ninja and monk are bad examples of the consolidation idea because of the sort of branching choices they have with things. A better suggestion for consolidation would be something like drg.

    Wheeling/Fang could stay separate buttons while the Chaos Thrust and Full Thrust combos could very easily be consolidated in to one button because those are always the same.
    To me, Monk and Dragoon both are the only perfect candidates.
    Monk has the same number of options at every level, making it perfectly fit 3 slots.

    Dragoon has no branches, making each combo one slot and one slot only.
    Given that Wheeling Thrust and Fang & Claw are identical save in their positions, they too could, and should, be part of the same single-slot combo line.

    Fang & Claw and Wheeling Thrust are no different from Inner Beast and Fell Cleave or Bootshine and True Strike; they're buff- or "stance-" conditional. The two could as easily be turned into a single ability and have the exact same complexity.

    [Fang and Claw] - 60 TP - 5 yalm range
    Combo Action: Full Thrust; Chaos Thrust. Combo Potency: 200
    On completion of Full Thrust or Chaos Thrust, either of the following buffs will activate:
    Wheeling Fang: Deals an additional 90 potency if executed from behind.
    Sharpened Claw: Deals and additional 90 potency if executed from the flank.

    The animation adjusts between "Fang" (Wheeling Thrust) and "Claw" according to the triggered buff.

    I suspect that literally the only reason this wasn't done was because they didn't know what else to fill DRG's bars with, to the point even that they were willing to provide an effective nerf in gaining the level 58 ability.

    Again, if the skills were separately and simultaneously available, then by all means they should have separate bindings. But they aren't separate skills any more than Bootshine from the flank from Bootshine from behind; more so even than any given combo, which acts as a single decision for all its steps, they are the same skill.



    Quote Originally Posted by Felis View Post
    You can't ignore Perfect Balance
    Which is why I've mentioned how to make it work with a 3-slot system, in detail, just last page.

    Perfect Balance
    Cast: Instant. Recast: 180s
    Form Shift becomes temporarily free of global cooldown, animation, and delay, and may be used during any other ability.
    Duration: 10s

    At that point, Form Shift is capable of cycling through the stances with no delay nor any cost to weaving other oGCDs. (Though we'll be losing at least three of those anyways.)

    If you need a QoL buff atop that, make it 12s, but for a maximum of 5 weaponskills.

    Quote Originally Posted by Khalithar View Post
    You CAN always just delete the ability you know. It's not set in stone that mnk must have Perfect Balance or the job can't exist. You could also turn it in to a different sort of DPS cooldown. Auto crit for ten seconds? +damage% for ten seconds? You get the idea.
    While that's certain something along the lines of design rule #1 (anything, yes, ANYTHING can go), I'd be hard-pressed to enjoy Monk nearly as much without it.

    I'd much rather see Perfect Balance's cooldown reduced or made somehow variable than gain any direct damage buff CD. The AoE spams, Demolish spreads, and quick openers are just too good, gameplay-wise. And it's the gameplay that jobs ought to first be designed around, imo.
    (4)
    Last edited by Shurrikhan; 05-24-2017 at 05:21 PM.

  2. #102
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Thinking a bit more on the consolidation I thought of a way that Nin could work with combo consolidation, but it would require just a bit of homogenization with drg. Using drg as the example, drg has two combos the Full Thrust combo (that I will refer to as the "damage combo") and the Chaos Thrust combo (that I will refer to as the "debuff combo").

    To consolidate, they'd have to make Aeolian Edge the "damage combo" and then turn Shadow Fang -> Dancing Edge -> Armor Crush in to the "Debuff Combo" and then work from there. It would be similar to drg, but drg would still be the "fourth combo attack" melee job.
    (0)

  3. #103
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Shurrikhan View Post
    snip
    You can't ignore Perfect Balance
    (0)

  4. #104
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I don't want it cuz I like the feel of executing combos one after the other.

    But you know, if its an option for people rather than forced in, then I'm fine with that. Live and let live.
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  5. #105
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Felis View Post
    You can't ignore Perfect Balance
    You CAN always just delete the ability you know. It's not set in stone that mnk must have Perfect Balance or the job can't exist. You could also turn it in to a different sort of DPS cooldown. Auto crit for ten seconds? +damage% for ten seconds? You get the idea.
    (3)

  6. #106
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Khalithar View Post
    You CAN always just delete the ability you know. It's not set in stone that mnk must have Perfect Balance or the job can't exist. You could also turn it in to a different sort of DPS cooldown. Auto crit for ten seconds? +damage% for ten seconds? You get the idea.
    So your solution is to nerf MNK?
    (0)

  7. #107
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Felis View Post
    So your solution is to nerf MNK?
    So your belief is that if they got rid of Perfect Balance they wouldn't adjust the numbers so it's DPS is just as good or better than where it was at?
    (4)

  8. #108
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Khalithar View Post
    So your belief is that if they got rid of Perfect Balance they wouldn't adjust the numbers so it's DPS is just as good or better than where it was at?
    They possibly could, but I'm not sure if I trust SE lol. ATM in the opener Perfect Balance is used with Form Shift to get GL3 ASAP.
    (0)

  9. #109
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by YitharV2 View Post
    They possibly could, but I'm not sure if I trust SE lol. ATM in the opener Perfect Balance is used with Form Shift to get GL3 ASAP.
    Yes I know. My point however, is that just because the opener works now doesn't mean it needs to be set in stone, rotations/openers CAN be changed without destroying a Job if they delete certain abilities/cooldowns and adjust certain potencies/move certain abilities around in combos to compensate.
    (4)

  10. #110
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    You got your wish in pvp?
    (0)

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