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  1. #31
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Rampart >>> if it works like it does now, it's a must have

    Low Blow >>> if it doesn't do dmg anymore (and losing the drk trait) it's not useful for most raid fights

    Provoke >>> must have for tank swaps

    Convalescence >>> still a must have

    Anticipation >>> no clue what it is, maybe a forced parry or evade

    Reprisal >>> no more parry req. just an ocd makes it must have for raids

    Awareness >>> depends mostly on the fight if it works like it does atm

    Interject >>> we will probably see more stuff that needs to be silenced, so a good one

    Ultimatum >>> I don't really see the point in this one

    Shirk >>> no clue what it does
    (0)

  2. #32
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    (0)

  3. #33
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Starkbeaumont View Post
    Rampart >>> if it works like it does now, it's a must have
    Not necessarily. Will be a good baseline selection, but if 5 others would be better for a fight then it might get dropped.

    Low Blow >>> if it doesn't do dmg anymore (and losing the drk trait) it's not useful for most raid fights
    It will be useful when the tank wants to interrupt a target oGCD with a stun. DpS are also having their stuns go to the role list.

    Provoke >>> must have for tank swaps
    True, and selection will be based on whether or not a fight requires a single target tank swap.

    Convalescence >>> still a must have
    Same situation as Rampart. Good baseline but fights might make other options better.

    Anticipation >>> no clue what it is, maybe a forced parry or evade
    Various possibilities.

    Reprisal >>> no more parry req. just an ocd makes it must have for raids
    Only if there is a Partybuster/tankbuster on a 60s timer (30s if both tanks need it) and also depends on what the other roles bring also.

    Awareness >>> depends mostly on the fight if it works like it does atm
    Possibly more fights with Auto-crit phases like Diablos Hollow.

    Interject >>> we will probably see more stuff that needs to be silenced, so a good one
    True. SE limited silencing due to inability to guarantee comps would have a Silence.

    Ultimatum >>> I don't really see the point in this one
    Multiple possible uses I can see. Group of adds spawn with a preset amount of enmity greater than what flash/overpower/unleash can generate not targeting a tank. Tanks need to tank swap between a single target and a multiple target group.

    Shirk >>> no clue what it does
    Theory is that it is an enmity dump. Might be key together with Ultimatium for group swaps.
    (0)
    Last edited by Ultimatecalibur; 05-24-2017 at 04:50 AM.

  4. #34
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    I really feel like warrior is losing a lot of what attracted me to it in the first place. I love how warrior feels to play right now...it's smooth, it's cohesive, and it's effective. Stance dancing is effortless, and rewards knowledge of the fight. Now that we're losing IB when we stance dance, I feel like that's a deterrent to doing it too often. Plus no more blood bath? Second wind? Can't infuriate outside combat? Overall tank damage nerfs? Not like this.
    (1)

  5. #35
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Hruodig View Post
    I really feel like warrior is losing a lot of what attracted me to it in the first place. I love how warrior feels to play right now...it's smooth, it's cohesive, and it's effective. Stance dancing is effortless, and rewards knowledge of the fight. Now that we're losing IB when we stance dance, I feel like that's a deterrent to doing it too often. Plus no more blood bath? Second wind? Can't infuriate outside combat? Overall tank damage nerfs? Not like this.
    I totally agree im very upset with this cross role system I like every other change but this crap and basicly pali has to get every move they already had back
    (0)

  6. #36
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by aqskerorokero View Post
    tsh...as predicted, war lose nothing
    Bloodbath would like to have a word with you.
    (1)

  7. #37
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by YitharV2 View Post
    Bloodbath would like to have a word with you.
    and IR, and second wind, and flash, I personally prefered flash over the cone over power so this kinda pisses me off , now warrior just has thril and equilibrium for self heals , they also lose brutal swing as well, also lose effect from storms path to
    (1)

  8. #38
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    ...
    Except I thought the whole idea of this 'cross-role' system was to make sure everybody always had the tools they needed to play their role (i.e. no having to level PLD to get Provoke)... however, by putting so many basic skills in there (and limiting it to 5/10 at a time) it pretty much ensures that no-body will ever have all the tools they will situationally need... and I'm not sure about you, but I am no fan of having to swap out skills based on content, which means they’ve either made everything less than savage raids very boring mechanic wise, or there are going to be a lot of 'you need to swap in X skill for this fight' conversations (wasn't the skill barrier supposed to be getting lowered? and now they want casuals to know what skill they need to have equiped for X boss?), and in my book neither is a particularly good outcome.
    (3)

  9. #39
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by bswpayton View Post
    and IR, and second wind, and flash, I personally prefered flash over the cone over power so this kinda pisses me off , now warrior just has thril and equilibrium for self heals , they also lose brutal swing as well, also lose effect from storms path to
    I can understand that you're upset over losing bloodbath, internal release and second wind, but flash? Paladins have been begging for an aoe skill with damage for years and you're telling me you prefer flash over overpower? XD

    (I can see new warriors taking flash before they get used to the tp management at lower level though)
    (0)

  10. #40
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by aleph_null View Post
    I can understand that you're upset over losing bloodbath, internal release and second wind, but flash? Paladins have been begging for an aoe skill with damage for years and you're telling me you prefer flash over overpower? XD

    (I can see new warriors taking flash before they get used to the tp management at lower level though)
    Actually, I just realized that. And Flash is actually the thing I'm most upset about.

    First, it's an omni-directional AoE. For any dungeon where extra adds spawn after I'm already tanking trash, Flash is super useful for getting initial aggro. Of course I spam Overpower after that.

    Two, it helps if you get low on TP. ARF is a dungeon that comes to mind where I can easily burn my TP, depending on DPS.

    Three, it works during Pacification. But a moot point with changes to Berserk.
    (1)

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