Melee DPS lost some vital skills in Blood for Blood and Internal Release. This is potentially a nerf, depending on the final damage readings. We'll have to wait and see
Melee DPS lost some vital skills in Blood for Blood and Internal Release. This is potentially a nerf, depending on the final damage readings. We'll have to wait and see
I'm not sure about Ninja, but Monk got their own version with Riddle of Fire (which has the downside of making the GCD 15% slower). But we shall see.
Ageeed.
I like the IDEA of this. Like the cross class system, its trying to give us build diversity which is a thing this game could use more of. You're supposed to pick what best suits the situation, or your play style. Like a lesser version of skill trees.
Too bad the reality is someautistfine mathematician somewhere will figure out the EXACT combination of skills that does the most damage and nobody will be allowed to bring anything else ever.
The players are truly their own worst enemy
I'm not sure I agree, here. In 95% of content, nobody really cares if you're perfect; in the small amount of content where people DO care, it's arguably SE at fault more than anyone. They shouldn't be making fights that are such severe DPS / Healing / Tanking checks. So long as they design a fight around, say, 90% optimal DD output (with existing gear), nobody's going to throw a fit if you're not quite optimally specced, because the group will be clearing.
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