I'm not sure about Ninja, but Monk got their own version with Riddle of Fire (which has the downside of making the GCD 15% slower). But we shall see.
Ageeed.
I like the IDEA of this. Like the cross class system, its trying to give us build diversity which is a thing this game could use more of. You're supposed to pick what best suits the situation, or your play style. Like a lesser version of skill trees.
Too bad the reality is someautistfine mathematician somewhere will figure out the EXACT combination of skills that does the most damage and nobody will be allowed to bring anything else ever.
The players are truly their own worst enemy
I'm not sure I agree, here. In 95% of content, nobody really cares if you're perfect; in the small amount of content where people DO care, it's arguably SE at fault more than anyone. They shouldn't be making fights that are such severe DPS / Healing / Tanking checks. So long as they design a fight around, say, 90% optimal DD output (with existing gear), nobody's going to throw a fit if you're not quite optimally specced, because the group will be clearing.



I'm not sure what the point of making people choose from these skills is. Rescue is literally a joke skill that will never be worth taking. Why would they create a scenario where your healer in Dun Scaith can't Esuna the Doom off you, but they can pull you out of the meteor circles? Do they think we don't have enough troll players?
I wondered the same thing. Why wouldn't we keep our own personal Esunas as healers? What is the point of it taking up an action slot we can put something else in. I mostly play SCH and AST but honestly, it feels like WHM got the shaft. All the WHM CDs seem to be in that action menu.
This wouldn't be so bad if they actually intended to give us more action slots.
I also worry about the same thing for PLD, even as a tank who only plays WAR. :/
I'm kind of hoping it'll be ok. I'm trying not to worry too much. No point in freaking out until we see everything for ourselves in a few weeks.


This is my initial concern as well since moves that jobs should already have will now have to be picked, and a max of five. So I hope they thought this through! I look forward to seeing how it works out.
Not only that they actually seemed to remove very useful skills from jobs that used them on a regular basis
Most people won't switch skills for different content either. I know I won't, i'll pick five and that's it.




I'll probably do the same after a bit of experimentation. Cleric Stance seems too little of a DPS up to make it a must-have. I doubt I'd keep it as a constant Cross Role unless a patch has little Esuna usage. With that in mind, my line-up is probably Protect/Esuna/Swift/Lucid/Cleric OR Divine Seal lookalike. The last slot may vary if the Divine Seal lookalike is the same as it is now. (in terms of just increasing healing done).


Well personally as an AST I've always wanted Eye for an Eye, everything else is dependant on what we get as a job to be honest. Cleric Stance sounds utterly lame in this rendition, 5% is good and all but...meh, I hope Celestial Opposition extends it at the least.


Esuna isn't mandatory if there are no debuffs to remove on a given fight.
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