Big THANK YOU from my corner!
Sweet Shiva, I was already pretty hyped for Stormblood in terms of what I knew I could count on to be good based on past experience - amazing music, a good storyline, and gorgeous new locales to experience. But I was a little cautious about class and battle system changes, until I saw this unprecedented gigantic Live Letter presentation. Now I'm going to have even more trouble deciding which class(es) to main, since so many of them look amazing! And I'm really impressed with things like adding an actual Summon to SMN, abolishing BowMage, etc.
No you couldn't. That's a ridiculous misreading of what Kosmos was saying. I don't know if you're doing that intentionally or not but that's silly. "Flinging poo" would be so far removed from what would make any kind of sense for ANY class to be doing that it's obviously nonsense. The point she is making isn't "you can just throw ANY old idea at the wall for how a class plays, slap the right look on it, and give it the right name, and boom, you're done!"
The point she IS making is that it's sometimes a bit much how people get caught up in specific details. "Red Mage must do specifically X/Y/Z or it's not a TRUE Red Mage" - this mindset precludes the devs from putting their own spin on a classic class. I mean, they're not making a new game and designing it around RDM, they have to fit the class into the existing FFXIV framework. This is its own game. It has a set of rules that all classes must abide by. Expecting Red Mage or any class to play a specific way based on previous games in the series is just setting yourself up for disappointment, and as I said, it disallows the devs from taking the IDEA of an old class, putting it in the game, and putting a new spin on it.
"Red Mage" is a class that uses both magic and melee attacks (check), mixes multiple types of magic in some way (check), and has an incredibly sharp sense of style (check). That's what it is to me. As such, I'm stoked to try it out, and so are a lot of other people. The particulars of HOW it accomplishes all of that don't matter, as long as they are fun to play.
Now, I'm not saying you HAVE to like it. You're free to not agree, you can dislike the look of RDM, but your posts have an air of condescension suggesting that SE somehow got Red Mage "wrong" and that people shouldn't enjoy it, or that they should see exactly what you see in the class from its section of the Job Actions video.