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  1. #1
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    446
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Averax View Post
    Having the combos consolidated would open up a lot more room for other abilities and utilities that aren't part of a combo. Right now, combos are just a way to simulate the idea that we have a lot of buttons to press, there's no real substance there other than increasing bloat on our bars.
    That implied utility is a pipe dream, for if they simplify the system they will not add more actions to supplement the simpler rotations as that would lead to player complaints that there are too many utilities and that those need to be pruned as well. It is a slippery slope, and after they finally decided to listen to general player complaints for 4.0 I think it is silly for people to even suggest such a foolish idea. Yet, here we are, people now want the system dumbed down to the point where learning anything is made null and void... No. Absolutely not.

    Learn to buffer you actions, learn your cooldowns, learn how to double weave and get over it.

    People need to stop suggesting it and learn to play their jobs like everyone else, this game isn't even remotely hard and dumbing it down for the convenience of those who are too lazy to learn to play is not a solution and will only add to the problem.

    There is no reward from pressing a single button.
    (1)
    Last edited by Aniya_Estlihn; 05-23-2017 at 01:31 PM.

  2. #2
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Aniya_Estlihn View Post
    That implied utility is a pipe dream, for if they simplify the system they will not add more actions to supplement the simpler rotations as that would lead to player complaints that there are too many utilities and that those need to be pruned as well. It is a slippery slope, and after they finally decided to listen to general player complaints for 4.0 I think it is silly for people to even suggest such a foolish idea. Yet, here we are, people now want the system dumbed down to the point where learning anything is made null and void... No. Absolutely not.

    Learn to buffer you actions, learn your cooldowns, learn how to double weave and get over it.

    People need to stop suggesting it and learn to play their jobs like everyone else, this game isn't even remotely hard and dumbing it down for the convenience of those who are too lazy to learn to play is not a solution and will only add to the problem.

    There is no reward from pressing a single button.
    The quote you are replying to isn't talking about adding new abilities, the point is placing our current buffs in more easily accessible positions because those keys will no longer be necessary for skills that only work in sequence. The difference between pressing three buttons in the same order and pressing one button three times for the same sequence is so negligible as to be ridiculous.

    This request is not coming from people who suck at content and are too bad to figure this stuff out. It's coming from people who realize that we don't need 3 buttons to do what one button can, we already are weaving our oGCD cooldowns between spells/weaponskills but just don't see a reason why we need to be using 25-30 hotkeys when it can easily be reduced 15-20.

    If your measure of skill and engagement is how many different buttons you can press then maybe this is more your speed.
    (2)
    Last edited by Ferth; 05-23-2017 at 02:30 PM.