If a person has any lag pressing one button repeatedly is better then three.
If a person has any lag pressing one button repeatedly is better then three.
A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.
#GetSelliBack2016
You'll get it in 5.0 when the ability bloat problem returns again. I feel like having it in PVP is sort of a test run to see how it functions.
Hopefully never, there's not a need. If someone is unable to string together the combos and wishes for the game to be made easy to the point where it isn't engaging anymore, then they need to find another MMO. I can see it as an option for people, but as the main means of combat, this game would die quickly.
The current system isn't convoluted or bloated.
I mean if it's for the sake of simplicity why not turn everything into two buttons, one active attack with 1000 potency and one buff?
Our PvE is already pretty slow, this system would make more sense in a fast paced action game, not a game with a 2.5s gcd, there's no need to dumb down combat even more, the current combat has a good synergy with boss mechanics, with a proper reward/punishment for doing or not doing your job correctly.
Having the combos consolidated would open up a lot more room for other abilities and utilities that aren't part of a combo. Right now, combos are just a way to simulate the idea that we have a lot of buttons to press, there's no real substance there other than increasing bloat on our bars.Hopefully never, there's not a need. If someone is unable to string together the combos and wishes for the game to be made easy to the point where it isn't engaging anymore, then they need to find another MMO. I can see it as an option for people, but as the main means of combat, this game would die quickly.
I really don't see how pressing 1-2-3 makes the game challenging. Or how a lack thereof would make it "dumbed down" If people find that challenging in the fights..I think we have a totally different problem.The current system isn't convoluted or bloated.
I mean if it's for the sake of simplicity why not turn everything into two buttons, one active attack with 1000 potency and one buff?
Our PvE is already pretty slow, this system would make more sense in a fast paced action game, not a game with a 2.5s gcd, there's no need to dumb down combat even more, the current combat has a good synergy with boss mechanics, with a proper reward/punishment for doing or not doing your job correctly.
Consolidation of these things should really only be a factor of frustration. As in, it becomes too much of a frustrating burden to perform optimally because of something that is out of your control. Simply not liking to change how you want to play a little is not a good enough reason usually. Part of the interest behind playing these games comes from a "unique" form of play. It wouldn't add much fulfillment if it were something unnecessarily guaranteed. For example, where's the challenge/fun in playing melee if you don't have to be in melee distance to do things? Some difficulties are actually part of the attachment to playing the job you want. Of course, it's always on the devs call for those matters. They're human, so they could very well feel irritated from the smallest things they added lol.
I know it's not popular for many, but I personally would love to have the option to one-key combos that are strictly in-order. My key reach is fairly bad and as such I tend to avoid classes with multiple combos. Monk semi-worked for me since I could just macro a couple combos together (before you get your pitchforks out, I don't take it into group content), but as we know macros have that wonderful habit of skipping from timing.
The "skill" to move their hand over a centimeter or add a modifier key for each repetition of the same decision?
You have decision A, but it's supposed to take 3 hits to succeed, and each of those in manually timeable just in case there might be a reason to delay.
"So I hit the A button, right?"
"Right."
"But, now I have to do it again, so I hit A again, right?"
"No, now you hit Shift-A."
"So after the first, add Shift?"
"Actually, on the third, it's Control, and on the fourth it's Alt, but yeah, basically. You can't have 4 hits be the same bind, after all."
"Even though they're the same decision."
"Well, I mean, you could choose to waste the GCD on a 100-potency skill without its additional effects. So you could use them separately."
"But, would you?"
"Oh, god, no. Always use them together or not at all. The point is how it ends. Just consider it as taking multiple hits to get there."
"...Okay..."
I can see how the lack of the above modifications is a reduction of something, but I can't for the life of me see how that something would be "skill".
Last edited by Shurrikhan; 05-23-2017 at 12:45 PM.
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