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  1. #41
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,489
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    If a person has any lag pressing one button repeatedly is better then three.
    (1)

  2. #42
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Canadane View Post
    Came to post exactly this when I read the topic title.
    Why, though? You like things convoluted and bloated for the sake of it?
    (12)
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  3. #43
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    You'll get it in 5.0 when the ability bloat problem returns again. I feel like having it in PVP is sort of a test run to see how it functions.
    (0)

  4. #44
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    446
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Hopefully never, there's not a need. If someone is unable to string together the combos and wishes for the game to be made easy to the point where it isn't engaging anymore, then they need to find another MMO. I can see it as an option for people, but as the main means of combat, this game would die quickly.
    (1)

  5. #45
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Zigabar View Post
    Why, though? You like things convoluted and bloated for the sake of it?
    The current system isn't convoluted or bloated.

    I mean if it's for the sake of simplicity why not turn everything into two buttons, one active attack with 1000 potency and one buff?

    Our PvE is already pretty slow, this system would make more sense in a fast paced action game, not a game with a 2.5s gcd, there's no need to dumb down combat even more, the current combat has a good synergy with boss mechanics, with a proper reward/punishment for doing or not doing your job correctly.
    (1)

  6. #46
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    Hopefully never, there's not a need. If someone is unable to string together the combos and wishes for the game to be made easy to the point where it isn't engaging anymore, then they need to find another MMO. I can see it as an option for people, but as the main means of combat, this game would die quickly.
    Having the combos consolidated would open up a lot more room for other abilities and utilities that aren't part of a combo. Right now, combos are just a way to simulate the idea that we have a lot of buttons to press, there's no real substance there other than increasing bloat on our bars.
    (9)

  7. #47
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by alimdia View Post
    The current system isn't convoluted or bloated.

    I mean if it's for the sake of simplicity why not turn everything into two buttons, one active attack with 1000 potency and one buff?

    Our PvE is already pretty slow, this system would make more sense in a fast paced action game, not a game with a 2.5s gcd, there's no need to dumb down combat even more, the current combat has a good synergy with boss mechanics, with a proper reward/punishment for doing or not doing your job correctly.
    I really don't see how pressing 1-2-3 makes the game challenging. Or how a lack thereof would make it "dumbed down" If people find that challenging in the fights..I think we have a totally different problem.
    (7)

  8. #48
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Consolidation of these things should really only be a factor of frustration. As in, it becomes too much of a frustrating burden to perform optimally because of something that is out of your control. Simply not liking to change how you want to play a little is not a good enough reason usually. Part of the interest behind playing these games comes from a "unique" form of play. It wouldn't add much fulfillment if it were something unnecessarily guaranteed. For example, where's the challenge/fun in playing melee if you don't have to be in melee distance to do things? Some difficulties are actually part of the attachment to playing the job you want. Of course, it's always on the devs call for those matters. They're human, so they could very well feel irritated from the smallest things they added lol.
    (1)

  9. #49
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    I know it's not popular for many, but I personally would love to have the option to one-key combos that are strictly in-order. My key reach is fairly bad and as such I tend to avoid classes with multiple combos. Monk semi-worked for me since I could just macro a couple combos together (before you get your pitchforks out, I don't take it into group content), but as we know macros have that wonderful habit of skipping from timing.
    (5)

  10. #50
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Saint_Angeles View Post
    I like the way it's implemented now, and I think people hide behind "OMFG TOO MANY BUTTONS" instead of just honing their skill.
    The "skill" to move their hand over a centimeter or add a modifier key for each repetition of the same decision?

    You have decision A, but it's supposed to take 3 hits to succeed, and each of those in manually timeable just in case there might be a reason to delay.

    "So I hit the A button, right?"
    "Right."
    "But, now I have to do it again, so I hit A again, right?"
    "No, now you hit Shift-A."
    "So after the first, add Shift?"
    "Actually, on the third, it's Control, and on the fourth it's Alt, but yeah, basically. You can't have 4 hits be the same bind, after all."
    "Even though they're the same decision."
    "Well, I mean, you could choose to waste the GCD on a 100-potency skill without its additional effects. So you could use them separately."
    "But, would you?"
    "Oh, god, no. Always use them together or not at all. The point is how it ends. Just consider it as taking multiple hits to get there."
    "...Okay..."

    I can see how the lack of the above modifications is a reduction of something, but I can't for the life of me see how that something would be "skill".
    (6)
    Last edited by Shurrikhan; 05-23-2017 at 12:45 PM.

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