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  1. #1
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Sebazy View Post
    The game literally gives you nothing but a pat on the back regardless of if you did world first grade DPS or just paid for a carry promptly sat on the floor for the entire instance. How is this any worse? The idea behind this is to give people a hint that 'hey, perhaps you're missing a trick there', going any further than that right out of the gate is going to get people's backs up so it's just not worth it yet.
    Because that missing trick as you call it only applies to 10% of the gameplay ex primals and savage raids. Your little example does nothing to help those people who want to improve because they have no idea what they could have done differently because they have no context.
    (0)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by thegreatonemal View Post
    Because that missing trick as you call it only applies to 10% of the gameplay ex primals and savage raids. Your little example does nothing to help those people who want to improve because they have no idea what they could have done differently because they have no context.
    If it gives them the nudge they need to to realise that they have room to improve then that's a win in my eyes, from there it's easy enough to simply ask people or look up info.

    I guess my point is that 90% of the game can be cleared even with comically sub par play and at no point does the game even suggest that perhaps you could be playing to a higher standard if you choose. Taken in isolation this isn't really that big of a deal, but given the social and team side of things it eventually throws up issues when these fresh players come up against EX/Savage content and wonder why they are suddenly so far off the mark.

    As for having no idea what to do next, we have mentors (lol), we have FCs, we have shells, we have a significant community of raiders many of which are happy to offer up advice if asked and of course we have a multitude of people who spend their time theory crafting and cooking up guides etc. Getting advice isn't the problem, knowing that you might want to seek that advice in the first place is.

    *edit* Just to add, this wasn't nearly as big an issue back at ARR's launch when the game had a proper progression of difficulty. The level 49 and 50 instances were actually rather rough making for good practice content for Titan who in turn acted as a gatekeeper and trial of entry of sorts for both your relic weapon and the endgame aka Coil. As things are, the level 60 dungeons are actually easier than the low to mid 50s stuff. Vault is a minor bump in difficulty due to a couple of rough bosses but that's about it. The only challenging stuff is typically 8 man and forgiving enough that 1 or 2 deadweights won't prevent a clear =(
    (4)
    Last edited by Sebazy; 05-21-2017 at 02:52 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Sebazy View Post
    If it gives them the nudge they need to to realise that they have room to improve then that's a win in my eyes, from there it's easy enough to simply ask people or look up info.
    As for having no idea what to do next, we have mentors (lol), we have FCs, we have shells, we have a significant community of raiders many of which are happy to offer up advice if asked and of course we have a multitude of people who spend their time theory crafting and cooking up guides etc. Getting advice isn't the problem, knowing that you might want to seek that advice in the first place is.
    Parser aren't needed for that root problem the game teaching people how to play is. Its a problem in all mmos and every community falls into this trap of blaming the players and not the game. When I play street fighter I don't have to go and google Ryu's moveset I press pause and its right there they even have a mode where i can go practice in a live combat situation. That applies to every single other game genre out there why not this one?


    As for your other point in ARR is plain wrong the reason it was "harder" was because everyone was closer to the minimum ilvl to get into the dungeon so you weren't over powered for them like you have been in every single endgame hw dungeon past the first two
    as for extreme primals all of the hw ones demand much more of players since pretty much all of them have mechanics where if one person dies they kill another single person at best and wipe the group instantly at worst not to mention higher dps checks more complex rotations and mechanics
    (5)
    Last edited by thegreatonemal; 05-21-2017 at 03:31 AM.

  4. #4
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by thegreatonemal View Post
    Parser aren't needed for that root problem the game teaching people how to play is.
    Absolutely agreed there, this really is the other side of the coin of this issue and I'd certainly also argue that it's a more pressing issue than parsing, I see SSS mentioned in this thread and yet I wonder how many of the people I've pugged A12S with could or have killed the matching trial for it. Last time I had a go I failed and sadly there's no incentive for myself or anyone else to go have a proper crack at it.

    Quote Originally Posted by thegreatonemal View Post
    As for your other point in ARR is plain wrong the reason it was "harder" was because everyone was closer to the minimum ilvl to get into the dungeon so you weren't over powered for them like you have been in every single endgame hw dungeon past the first two
    Even in Darklight gear, both AV and AK's bosses were a stern challenge with fairly substantial DPS checks ahoy as well as punishing mechanics for the time. Fail the pushback and you die, fail to DPS the bees down in time and you die, fail to pick up a fruit and you die, use fruit inefficiently and you die, fail to hide behind an urn and you die, position yourself poorly infront or behind the boss and you die etc I could go on and on. By comparison, in Asura gear Neverreap and Fractal's bosses were annoying in places but never really caused repeat wipes like Demon Wall, Anantaboga or Miser's Mistress could back in the day.

    The initial ARR bosses were significantly less forgiving than what we had in HW and it was fairly common to get a group that couldn't finish AV or AK right up until a good way into coil progression. I don't ever remember that being the case with Neverreap and Fractal, you'd see the occasional death to Final Sting, maybe an over ambitious tank on the first two pulls in Fractal and that was about it. Failing on bosses mechanics generally had annoying consequences but I certainly don't remember anything that would cause an outright wipe (Maybe curator's bombs could come close? I was always hot at dispelling those so I never personally saw them as a problem).

    Quote Originally Posted by thegreatonemal View Post
    as for extreme primals all of the hw ones demand much more of players since pretty much all of them have mechanics where if one person dies they kill another single person at best and wipe the group instantly at worst not to mention higher dps checks more complex rotations and mechanics
    Have you tried Titan Hardmode in min ilvl gear? It's a far greater test of throughput for both DPS and healers than either Bismark or Ravana. I'll definitely agree that Ravana was a more complex encounter, but from a healer's perspective, the fact that I was stood around DPSing for half the encounter right out of the gate wasn't a good start in my eyes. It wasn't until Thordan EX that HW's trials properly got going IMO.

    Going to have to agree to disagree here then =(
    (2)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ErikMynhier View Post
    The problem with a Parser isn't really people may find out you suck.

    Its when you plug it in and look at that lazy ass guy in your static you always assumed was garbage and way below you and you realize his crit damage......

    img]https://68.media.tumblr.com/68ac56f5999864b8ab4474735ef1cb7f/tumblr_mzbdsdU3He1tp8kdpo1_500.gif[/img]
    When there's something so timid about "8000" that localizations dub it a grand higher... /NA memes,,,

    Quote Originally Posted by Sebazy View Post
    Have you tried Titan Hardmode in min ilvl gear? It's a far greater test of throughput for both DPS and healers than either Bismark or Ravana. I'll definitely agree that Ravana was a more complex encounter, but from a healer's perspective, the fact that I was stood around DPSing for half the encounter right out of the gate wasn't a good start in my eyes. It wasn't until Thordan EX that HW's trials properly got going IMO.

    Going to have to agree to disagree here then =(
    Solo-healing (apart from having a Bard battery) a min ilvl Titan Ex would surely fullfill all our "I don't DPS" healers' dreams, no?

    Even someone like me who dpsed nearly to the point of making my tank piss himself (though never die) throughout leveling and straight into raiding found that one fun.
    If only most of the no-Clerics weren't also somehow worse at timing, or mana management, or positioning...
    (0)

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