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  1. #10
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Sebazy View Post
    If it gives them the nudge they need to to realise that they have room to improve then that's a win in my eyes, from there it's easy enough to simply ask people or look up info.
    As for having no idea what to do next, we have mentors (lol), we have FCs, we have shells, we have a significant community of raiders many of which are happy to offer up advice if asked and of course we have a multitude of people who spend their time theory crafting and cooking up guides etc. Getting advice isn't the problem, knowing that you might want to seek that advice in the first place is.
    Parser aren't needed for that root problem the game teaching people how to play is. Its a problem in all mmos and every community falls into this trap of blaming the players and not the game. When I play street fighter I don't have to go and google Ryu's moveset I press pause and its right there they even have a mode where i can go practice in a live combat situation. That applies to every single other game genre out there why not this one?


    As for your other point in ARR is plain wrong the reason it was "harder" was because everyone was closer to the minimum ilvl to get into the dungeon so you weren't over powered for them like you have been in every single endgame hw dungeon past the first two
    as for extreme primals all of the hw ones demand much more of players since pretty much all of them have mechanics where if one person dies they kill another single person at best and wipe the group instantly at worst not to mention higher dps checks more complex rotations and mechanics
    (5)
    Last edited by thegreatonemal; 05-21-2017 at 03:31 AM.

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