Page 15 of 25 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 246
  1. #141
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by GabbaGabba View Post
    hey i have an idea:

    lets get rid of the armory system all together and only allow a character to lvl 1 class

    thats what everyone wants right? cause they want to be able to use their main class and main class only

    and not use the armory to its full potential by learning cross-class skills that are not only beneficial to urself but to your whole party

    its simple; time + effort = rewards

    I agree!!! Then lets dumb down the graphics so they are a bit more cartoony, implement Dungeon Finder and Raid Finder, super easy class rotations 1 2 2 2 1 2 2 2 3 4 style, put in talent tree's, 3 specs for each class, have every class with basically the same skills, Troll... err Trade Chat, allow for Quest based EXP leveling, Guild.. err Linkshell Reward system, make things so easy that it practically forces you to make Alt characters to stay busy, super easy show up and get your loot dungeons, and recycle the same content over and over. World of EorzeaCraft will be best, is best bro, is best.


    I think me and Gabba know what games these people should be playing... wonder if you got my hint.
    (1)

  2. #142
    Player
    kro's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tibian View Post
    1.2 is the perfect time to fix this horrible XI mechanic. I was denied several main missions in CoP because I didn't have the right jobs leveled or the right skills. XIV needs to move away from this terrible terrible terrible terrible design for future content.

    I have been turned down by two linkshells who want me to have sentinel for Ifrit.
    I'm not on your server, but let me put this in perspective for you. Our LS started getting a bunch of applications ever since we beat Ifrit because we were one of the few that were still recruiting on this server.

    How many of these applicants will fit well with our small active roster? How many just want a free ride to a win?

    Oftentimes I will ask, "Are you willing to level GLA for Sentinel if you want to do Ifrit fights?" The reasoning behind this isn't that the ability is necessary to win. It's to determine whether or not this person values our time enough to make the effort to improve.

    So if the guy answers, "No way, I'm a dedicated mage only," then I figure that this guy probably wouldn't be a helpful person in the LS in general.

    I'd rather take the guy that only has one job to 50 with the right attitude and teach him how to dodge eruptions. Finding people who want to do a good job is a lot harder than finding people who want free wins.
    (5)

  3. #143
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by kro View Post
    I'm not on your server, but let me put this in perspective for you. Our LS started getting a bunch of applications ever since we beat Ifrit because we were one of the few that were still recruiting on this server.

    How many of these applicants will fit well with our small active roster? How many just want a free ride to a win?

    Oftentimes I will ask, "Are you willing to level GLA for Sentinel if you want to do Ifrit fights?" The reasoning behind this isn't that the ability is necessary to win. It's to determine whether or not this person values our time enough to make the effort to improve.

    So if the guy answers, "No way, I'm a dedicated mage only," then I figure that this guy probably wouldn't be a helpful person in the LS in general.

    I'd rather take the guy that only has one job to 50 with the right attitude and teach him how to dodge eruptions. Finding people who want to do a good job is a lot harder than finding people who want free wins.
    **Clap clap clap**

    ^_^ this is how it works sometimes... effort is all it takes.
    (0)

  4. #144
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    You can survive hell fire without sentinel. ^^ It's just difficult. Overcome! (Also, I play as a dedicated mage even though I have all classes leveled. I don't always get sentinel up, but somehow I survive. =D )
    (0)

  5. #145
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    The game is balanced for groups with single classes only. So anyone that tells you, having abilities from other classes is required to win only demonstrates that what though they might have more experience, they obviously fall short in skill.
    (0)

  6. #146
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Sounding like I need to start working on gld now >< ugh lol
    (0)

  7. #147
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Tibian View Post
    tl;dr

    Sentinel is broken. Requiring gladiator leveled to 36 for Ifrit is a broken mechanic that is setting a dangerous precedent for future fights.


    -------------

    Thank you for making Ifrit a challenging fight. When the servers and animation locks are fixed, I am sure this will be a thoroughly enjoyable fight.

    Unfortunately, you need to patch sentinel. The XI purist community expects everyone to level gladiator to 36 for sentinel. This type of gameplay is pathetic, masochistic, outrageous, and classist.

    I have no desire to play gladiator, nor marauder, nor pugilist. I am a fully dedicated mage.
    One of XI's worst qualities was that you had to level X job for X fight, to have X ability. Leveling those classes took months. Yes the leveling curve is easier in XIV, but no, I still don't want anything to do with gladiator, marauder, or pugilist. I don't enjoy melee classes and I want nothing to do with them.

    "But the armory system caters to leveling multiple classes." Yes, it does, and it rightfully should. Unfortunately, when you have skills like sentinel, that make such a dramatic impact to where guilds start demanding you level this class just for that fight -- you know it needs to be patched or something needs to be fixed.

    1.2 is the perfect time to fix this horrible XI mechanic. I was denied several main missions in CoP because I didn't have the right jobs leveled or the right skills. XIV needs to move away from this terrible terrible terrible terrible design for future content.

    I have been turned down by two linkshells who want me to have sentinel for Ifrit.

    Furthermore, 1.2 needs to fix tanking to where you only need one 'tank class/job' leveled up to tank sufficiently. There is no fathomable excuse for the current situation to where tanks need to level gladiator, marauder, pugilist, and occasionally thaumaturge to be a sufficient tank!!!!

    Having this 'requirement' to level multiple classes to be functional in dungeons or certain fights is ridiculous. The armory system is a perfect system to cater towards diversity and 'alternate character' play, but don't abuse it by requiring people to level. It also creates a massive barrier for newer players who want to pick up the game and say "I am going to be a tank!" Instead, they get faced with the reality of "no you cant, you need to level up four other jobs before you're good to tank."

    The armory system is one of XIV's best and most unique qualities. I means I can take the spells I enjoy the most from the classes that I want to play, and have a personalized character. If you're going to start requiring people to level against their desires it really takes away the fun of the game and further reinforces the fact that this is nothing more than a grind-fest until you have all the classes leveled to start experiencing the game.

    You shouldn't need every single class leveled to experience end game content.
    Sounds like you're just lazy....

    Every class has to level multiple other classes to become efficient -- that's kind of the whole point of the way the class system works...

    Additionally, that brings to light a greatly under appreciated element of the class system -- to be a 100% efficient player, you have to level up pretty much every class because all of them have something to contribute to your main one -- which means that the whole "leveling goes too fast, we shouldn't be able to hit level cap in a week" means that you actually need to invest a week into each class just to do one at 100% efficiency -- that's what, 6-7 weeks to get your character to elitist excellence?

    Sounds solid to me -- but I guess people don't think about stuff like that.

    Quote Originally Posted by Roaran View Post
    The game is balanced for groups with single classes only. So anyone that tells you, having abilities from other classes is required to win only demonstrates that what though they might have more experience, they obviously fall short in skill.
    The game was designed around using abilities from all classes...

    The most capable party configuration is going to be the one where each member, while specialized, is capable of drawing from all skills and abilities to effectively do their job.

    The only thing required for "balance" is having a party that can answer every potential threat -- and the party most capable of that is the one where everyone has all of the most relevant and useful abilities from all classes. You don't have to be as concerned about the Marauder if, in a worst-case scenario situation, he can use an ability to recover just enough HP to survive for a bit longer. Having access to all of the most useful abilities creates a much more well-rounded class.

    But that's only necessary if you're talking about playing at really high levels -- which not everyone is going to be doing. Not everyone has to/wants to be "elite" -- that's the whole reason its called "elite" because its the top tier of efficiency and strategy. As is, the system allows for success on all ranges from elitist to beginner, BUT OF COURSE the most effective strategy is the elitist one.... that's just the nature of things.
    (0)
    Last edited by ViolentDjango; 10-26-2011 at 03:15 AM.

  8. #148
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by RemVye View Post
    I agree!!! Then lets dumb down the graphics so they are a bit more cartoony, implement Dungeon Finder and Raid Finder, super easy class rotations 1 2 2 2 1 2 2 2 3 4 style, put in talent tree's, 3 specs for each class, have every class with basically the same skills, Troll... err Trade Chat, allow for Quest based EXP leveling, Guild.. err Linkshell Reward system, make things so easy that it practically forces you to make Alt characters to stay busy, super easy show up and get your loot dungeons, and recycle the same content over and over. World of EorzeaCraft will be best, is best bro, is best.


    I think me and Gabba know what games these people should be playing... wonder if you got my hint.
    No. You're just being a simple WoW hater. Why did you bring WoW into this? It had nothing to with it. A simple criticism towards Armoury system and you go all WoW hatemode b. I hope you weren't serious.
    (0)

  9. #149
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    People praise open ended skill systems because "ohmegosh, it allows so much customization!" Bullcrap. People seem to have this delusion that open ended skill systems lead to diversity when in fact it's the opposite. It leads to more cookie cutter builds. Why take X when every class can have Y, which is ten times better?
    It's not bullcrap. All you need to do is restrict some class abilities to that class, then each class retains its identity. It DOES allow more customizaiton. Consider that you have to give up some other action to take Sentinel. It's a great skill, but perhaps you can be more effective at the cost of being more vulnerable by using some other skill? It's something you have to weigh as you choose your actions.
    (0)

  10. #150
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Raikki View Post

    P.S. it's 1.20 (one point twenty), not 1.2. It's the 20th revision of version 1. Sorry, pet peeve.
    Sorry 1.2=1.20 take a math class please ^.^
    (2)

Page 15 of 25 FirstFirst ... 5 13 14 15 16 17 ... LastLast