@OP I have a mage in my runs who only has CON & THM leveled and he survives Hellfire every time as long as he keeps his HP capped w/ shell & stoneskin on. Maybe you just suck if you can't survive while doing this also?


@OP I have a mage in my runs who only has CON & THM leveled and he survives Hellfire every time as long as he keeps his HP capped w/ shell & stoneskin on. Maybe you just suck if you can't survive while doing this also?
Last edited by MizoreShirayuki; 10-26-2011 at 12:50 AM.

I think it is important to keep in mind that the "Jobs" system is going to change group dynamics altogther. Certain jobs, especially DoM, might not even be able to equip sentinel at all.
A PLD or WAR or MNK might infact be able to Tank effectively without raising any other class, although I imgine it will still be less challenging for the person who has all 3 raised.

I agree with the OP too. I never liked the idea of leveling subs in XI, but I did it anyway. With the various changes we will be seeing in Eorzea, there should be an endgame here that allows a pure class to play it effectively, although not necessarily as well as someone who put in the effort to level multiple jobs. I am hoping that the introduction of jobs will move us towards this.

^ agreed 100%


I agree with you about lvling stuff you don't want to OP. Something funny from XI tho depending how good a class is some people wont care how gimp you are. I trolled my whole server in xi by lvling rdm and BRD to 75 w/o any sub job(You could get rid of your Sub Job with a glitch)
People would send tells you don't have a sub yet and your 41 RDM? i would replay yup and i don't plan on unlocking one, and i would still get the invite lol..
Excellent point.Have any of you considered the mechanics behind the fight you're all complaining about here? Getting rid of two nails makes hellfire a joke, even without sentinel. The one nail > sentinel strat is the easy way out, not the only way it can be done.
Also, Enmity materia allows for Gladiators to tank without those subs leveled.
Does killing multiple nails reduce Hellfire damage? I had read somewhere (thought it was a BG post) that said killing one nail is the same as killing all of them.


it's all about choices. you can do whatever you want. nobody is forcing you to level gladiator for sentinel. there's multiple ways to survive hellfire. you could slot a shitload of HP materia and wear a ton of fire resistance. are you gonna complain about that too? get out of here lol
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
I would just ignore them if I were you. I never liked the idea of leveling a class just for it's abilities. It's not fun if it feels like a requirement.
last I recalled you didn't need it. I have survived my fair share of Hellfires and recovered quickly from it. It is not difficult at all.

hey i have an idea:
lets get rid of the armory system all together and only allow a character to lvl 1 class
thats what everyone wants right? cause they want to be able to use their main class and main class only
and not use the armory to its full potential by learning cross-class skills that are not only beneficial to urself but to your whole party
its simple; time + effort = rewards
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