I'm glad people are responding positively to this. Since 2.0, I've been saying that XIV's got some kind of weird netcode going on, and people always told me I was wrong or my internet sucks.

I think after the server move, people are finally beginning to understand that there's something wonky going on under the hood.

Quote Originally Posted by YitharV2 View Post
Hmm, my suspicion was that this was the case. You may be interested in reading this tumblr post, which is about a certain thing that was made to counteract this problem of server validation and ping tax, but for a different MMO.

I fall into the category that FFXIV is clunky and slow. I'm used to being able to rapidly cast skills one after another and being able to animation cancel a lot of my skills, so it just feels somewhat slow to me. Like if I don't have any oGCDs to cast, I'm literally sitting there either waiting for the GCD to reach under a quarter of its duration, or I'm spamming the skill (if I don't want to look at my hotbar). From what I understand, WoW has a much shorter GCD (1-1.5s).
Thanks for that link, it's a very interesting read. Bookmarked and will be sharing it, as it expresses issues with online games and how they deliver information between clients and servers with a lot of clarity.