Results 1 to 10 of 1707

Hybrid View

  1. #1
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    The delay on Bio and buffs like hallowed is intended and has absolutly nothinh to do with connection delay.

    Proof: If it was due to 'lag', every def. CD would be affected and Swiftcast+Bio2 or Combust would have a application delay like Bio. Both not the case.

    Just look at the application of slashing debuff of Stoms Eye compared to Dancing Edge.
    SE applies debuff more than 1s later into the GCD than DE does, a nin weaving a oGCD after DE in will get the debuff effect, a WAR doing a oGCD like stun directly after SE will not.

    That's intended game design.
    (0)
    Last edited by Neophyte; 05-19-2017 at 01:06 AM.

  2. #2
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Neophyte View Post
    The delay on Bio and buffs like hallowed is intended and has absolutly nothinh to do with connection delay.

    Proof: If it was due to 'lag', every def. CD would be affected and Swiftcast+Bio2 or Combust would have a application delay like Bio. Both not the case.

    Just look at the application of slashing debuff of Stoms Eye compared to Dancing Edge.
    SE applies debuff more than 1s later into the GCD than DE does, a nin weaving a oGCD after DE in will get the debuff effect, a WAR doing a oGCD like stun directly after SE will not.

    That's intended game design.
    Can't bane after Bio II (the bane fails to transfer even on hard cast bio II) but can bane after miasma and swiftcast miasma. (never fails to transfer) It is a coding issue, it might be "intended" but it needs changed. No reason for them to be so slow. All it does is make the game feel clunky and just gets worse each bit you are over 80 ms. (Meaning you feel it more and more as ping increases) If the game was intended to be playable at 200 ms, this clunklyness needs changing. ALL DOTs cept maybe miasma? appear too slow, like brd dots, bio, bio II.
    (10)
    Last edited by Ama_Hamada; 05-19-2017 at 03:01 AM.