Quote Originally Posted by Oaken View Post
I challenge anyone who actually wants this policy to remain in place to cite, with specific examples, how the high population of a server has adversely impacted your gameplay. In my two years on Balmung, the only time I /ever/ recall the population causing a problem was when new housing wards were released. The amount of speculation, fear-mongering about "monster queues," and other unfounded, speculative concerns about population woes are completely baseless and exaggerated.
If you joined after the launch of 3.0, you have no idea. Aether was down for days due to the lobby server crashing due to population limits reached because of balmung and gilgamesh both residing on it.