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  1. #11
    Player
    Oaken's Avatar
    Join Date
    Oct 2015
    Posts
    46
    Character
    Suetonius Donatus
    World
    Balmung
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Rokke View Post
    I thought the restrictions were implied to be temporary. With 4.0 right around the corner I can see why they locked it- give the other servers a pop boost.
    The solution should not be to boost the populations of dead servers (which will remain sparse and dead -- see post above for detrimental effects), but to merge small population servers and devote resources to sustain high population servers. SE has the assets to do this, and if they do not, should simply raise subscription prices.
    (1)

  2. #12
    Player
    Oaken's Avatar
    Join Date
    Oct 2015
    Posts
    46
    Character
    Suetonius Donatus
    World
    Balmung
    Main Class
    Lancer Lv 52
    Quote Originally Posted by technole View Post
    Login queues are not unfounded during early access and launch periods. I have a Gilgamesh toon.

    The swamps need to be drained. It's much easier cause we have XPF now, more incentives coming, along with more cross-server features like friends lists coming in 4.0.
    Login queues are unfounded (and have rarely ever exceeded 5 or 10 minutes, tops). Expanded party finder and cross-server features do not supplement or replace actual in-game communities and open-world interactions with players. Instead, they encourage people to turtle and not network with other players to form meaningful relationships.
    (1)

  3. #13
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Istaru View Post
    Where is the petition to ensure this policy does not change?
    Sign me up for this! If SE also would make some designated RP servers, it would help to fix this issue too a bit.
    (25)

  4. #14
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,477
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Rokke View Post
    I thought the restrictions were implied to be temporary. With 4.0 right around the corner I can see why they locked it- give the other servers a pop boost.
    Has some vague speak about evening out. With new bonuses getting people to move. Servers listed as problem ones from EU have half the population. How long you think its going to take to even out half the population. Also remember the population numbers are unofficial and the last one came during a down time for Balmung.

    All seasonal events are pure hell shows on Balmung for a long period of time. Hunts. Basically any content that requires game play that isn't instanced. How do you plan to fix that? Also Idylshire and Mor Dhona can be extreme issues for some. How you going to fix that?

    If you have real solutions for limited resources, open world game play issue, and lag from a game designed around loading into small zones. Hell pack them on. But until that is fixed lock her tighter than a server you can't get onto
    (8)
    Last edited by Moonlite; 05-18-2017 at 09:03 AM.

  5. #15
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Oaken View Post
    I challenge anyone who actually wants this policy to remain in place to cite, with specific examples, how the high population of a server has adversely impacted your gameplay. In my two years on Balmung, the only time I /ever/ recall the population causing a problem was when new housing wards were released. The amount of speculation, fear-mongering about "monster queues," and other unfounded, speculative concerns about population woes are completely baseless and exaggerated.
    The fact that we have 2 bloated behemoths on Aether gave me and many people on *OUR* data center fits during HW launch. It was a hassle to login every day.

    Judging by your join date, you may have been lucky enough to miss that party.

    If Aether and Primal were a little better balanced, that might not be such an issue.

    You wanted an example of how I was personally affected.

    You have my example. Will you end you hissy fit now?
    (30)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  6. #16
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Oaken View Post
    I challenge anyone who actually wants this policy to remain in place to cite, with specific examples, how the high population of a server has adversely impacted your gameplay. In my two years on Balmung, the only time I /ever/ recall the population causing a problem was when new housing wards were released. The amount of speculation, fear-mongering about "monster queues," and other unfounded, speculative concerns about population woes are completely baseless and exaggerated.
    An expansion is coming and the server will be more packed than usual during the first month or so. Tell me, you want to arrive one night, turn the PC and hit hours long que, probably not being available to play that day and being forced to keep your char log in to avoid that problem? (making que worse in the process for everyone else?) For real, at times people is so short sighted that hurt my feeling (and I don't have those anymore).
    (17)

  7. #17
    Player
    Oaken's Avatar
    Join Date
    Oct 2015
    Posts
    46
    Character
    Suetonius Donatus
    World
    Balmung
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Iromi View Post
    Sign me up for this! If SE also would make some designated RP servers, it would help to fix this issue too a bit.
    Small server populations are a detriment to the long-term health of the game. Unfortunately, designated RP servers (which I support) would not alleviate SE's self-professed population problems on any server but Balmung. The real solution is to convince SE that subscribers desire well populated servers with healthy player populations, and that supporting high population servers will increase subscriber retention in the long run.

    As with most things, less servers is more.
    (0)

  8. #18
    Player
    Oaken's Avatar
    Join Date
    Oct 2015
    Posts
    46
    Character
    Suetonius Donatus
    World
    Balmung
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Driavna View Post
    An expansion is coming and the server will be more packed than usual during the first month or so. Tell me, you want to arrive one night, turn the PC and hit hours long que, probably not being available to play that day and being forced to keep your char log in to avoid that problem? (making que worse in the process for everyone else?) For real, at times people is so short sighted that hurt my feeling (and I don't have those anymore).
    If this is a real threat, SE should address it by allocating resources to sustain high population servers during stress. Quite frankly, I'd rather sit in long queues than face the risk of FFXIV being fragments across 15 servers, having no sense of community whatsoever, and then dying a slow, sad death over the next two years.
    (0)

  9. #19
    Player
    Oaken's Avatar
    Join Date
    Oct 2015
    Posts
    46
    Character
    Suetonius Donatus
    World
    Balmung
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Istaru View Post
    The fact that we have 2 bloated behemoths on Aether gave me and many people on *OUR* data center fits during HW launch. It was a hassle to login every day.

    Judging by your join date, you may have been lucky enough to miss that party.

    If Aether and Primal were a little better balanced, that might not be such an issue.

    You wanted an example of how I was personally affected.

    You have my example. Will you end you hissy fit now?
    It is strange how many players were not impacted by these alleged long-queue times. And honestly, it is far more desirable to wait in queue (which can be fixed by allocating more resources to server infrastructure instead of prohibiting new players from joining the server of their choice), than to play on dead, under-populated servers where there is no community or long-term interest in the game.
    (0)

  10. #20
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Oaken View Post
    I challenge anyone who actually wants this policy to remain in place to cite, with specific examples, how the high population of a server has adversely impacted your gameplay. In my two years on Balmung, the only time I /ever/ recall the population causing a problem was when new housing wards were released. The amount of speculation, fear-mongering about "monster queues," and other unfounded, speculative concerns about population woes are completely baseless and exaggerated.
    If you joined after the launch of 3.0, you have no idea. Aether was down for days due to the lobby server crashing due to population limits reached because of balmung and gilgamesh both residing on it.
    (31)

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