Half-Asian themed, let's not forget all the stuff going on in Ala Mhigo (which is the main focus at the end of Heavensward).
Step on me, Anego!
Jokes aside, I didn't like the theme. Sorry, just didn't feel it.
What I did like:
-Au Ras. Lots and lots of em. It'll be nice to get more insight about them directly in the game.
-lol @ Y'shtola for once again, doing her awkward step-in shield. I guess the movie makers wanted impact but thought a long range defensive spell was too ordinary.
-Dat "dragon" lady and her smoking that pipe. Idk which is hotter.
-Was that a young Ilberd pointing at some sign on the wall or whatever writing that was?
-Alisae Red Mage but not wearing red mage AF confirmt.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Yeah, even in situations like 3.1's introduction of the WoD, we could have had a fight instead with the objective being "Survive" and the duration of the instance being say... a minute or two. Just dodging AoEs and stuff, it'd be a "hopeless boss fight" and even if you lose it still plays the cutscene of you getting your ass handed to you so Thancred can do his big damned hero moment.I think the problem with that is that they have to account for the player's class so action scenes involving the Warrior of Light are pretty hard.
I remember being super disappointed in the 3.1 MSQ when we didn't get to clash with the Warrior of Darkness and instead it was Thancred, but after thinking about it, what would they do for people who play WHM or SMN? It's not like they can make a different version of the cutscene for every class, so it's easier to just have all the fights the WoL is involved in be actual gameplay.
Alternatively, they could have us clash armaments in various ways. Samurai, Red Mage, Dark Knight, Paladin can share animations, so can Warrior, Dragoon, White Mage, and Black Mage. There's also Monk and Ninja, as well as Scholar and Summoner. That only leaves Machinist and Astrologians as the odd ones out, but Machinists could just do a combat roll and I'm sure AST could just do what Y'shtola did and parry using a barrier of light (Nocturnal Aspected Benefic).
Last edited by MiniPrinny; 05-17-2017 at 06:35 AM.
Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!
Well in that specific incident the WoL was disoriented from their echo vision which is why they, and Krile, were sluggish in reacting. The WoD recovered much quicker. I think its fine for the WoL to take a back seat occasionally, if nothing else to showcase the fact that our allies are actually competent and highly skilled. As long as the WoL isn't always just standing by the whole time and when they do they have a good reason to.Yeah, even in situations like 3.1's introduction of the WoD, we could have had a fight instead with the objective being "Survive" and the duration of the instance being say... a minute or two. Just dodging AoEs and stuff, it'd be a "hopeless boss fight" and even if you lose it still plays the cutscene of you getting your ass handed to you so Thancred can do his big damned hero moment.
Alternatively, they could have us clash armaments in various ways. Samurai, Red Mage, Dark Knight, Paladin can share animations, so can Warrior, Dragoon, White Mage, and Black Mage. There's also Monk and Ninja, as well as Scholar and Summoner. That only leaves Machinist and Astrologians as the odd ones out, but Machinists could just do a combat roll and I'm sure AST could just do what Y'shtola did and parry using a barrier of light (Nocturnal Aspected Benefic).
Regardless, actually making the WoL fight in the cutscene, and making it look good, would be very work intensive. Each Job would need a version (so 15 versions) and each version would need to be adapted for every race/gender combination. That is a huge amount of work for just one cutscene. They could probably do a whole series of cutscenes with the time and resources it would take to do just that one.
I totally agree with you. Hopefully there's a full track of this part. When I heard it the first time live at the Fan Festival in Frankfurt I got goosebumpsAbout the new song, Revolutions, I do enjoy it and think it's quite lovely, but I do see why some would feel a little underwhelmed. Previously I had gone under the assumption that the full song would incorporate part of the music we heard during the Stormblood trailer with added vocals. Had that been the case I think the result would have been a bit more powerful since a full piece based around that tone would have set a different mood.![]()
If it's anything like the Heavensward CGI trailer then that's either the theme that plays in Kugane or a remix of it that will eventually be used in an important boss fight
If you mean the music that plays when the camera is soaring across the map, that's just a remix of Prelude and is most likely what is going to be used in SB's new title screen.
Last edited by Ameela; 05-17-2017 at 08:01 AM.
Regardless, actually making the WoL fight in the cutscene, and making it look good, would be very work intensive. Each Job would need a version (so 15 versions) and each version would need to be adapted for every race/gender combination. That is a huge amount of work for just one cutscene. They could probably do a whole series of cutscenes with the time and resources it would take to do just that one.
Okay first, I want to say I'm not picking on you here, Belhi.
But this kind of response reads to me as "Well they can't do it cause they're lazy." I'm sorry, they are a multi-billion dollar company and rake in tons of cash from our monthly subs as well as the whales who buy stuff on the Mog station. There is no reason, in my mind, that they can't do that extra work to make our hero believeable in cutscenes.
I'll admit, I didn't actually recognize that it was a Prelude remix. In that case, it's quite the impressive version of that track.
It is going to be really hard for any future Final Fantasy to top one of that game's version of the Prelude. It is so pretty and powerful. https://www.youtube.com/watch?v=QAlFt3AS8HA
Last edited by Matrinka; 05-17-2017 at 08:24 AM.
I'm letting the trailer wash over me like the waves from the sea. Have no need to pick it apart, just allowing myself to feel it. Wow! Excitement trembles in my veins.
Never have I felt such anticipation for an expansion. Hope fills me. Will this be a home run for Square Enix and for us players? We will know in five weeks.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.