Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast
Results 101 to 110 of 118
  1. #101
    Player
    Tharne's Avatar
    Join Date
    Aug 2015
    Posts
    120
    Character
    Vaida Tharne
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by storm View Post
    As cool as this trailer is, it's a bit weird to me that the main musical theme to an Asian themed expansion doesn't really sound like it draws any influence from traditional Asian music.
    Half-Asian themed, let's not forget all the stuff going on in Ala Mhigo (which is the main focus at the end of Heavensward).
    (7)

  2. #102
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SagaSoluna View Post


    Do we REALLY need to defeat her? Must we really kill all Viceroys on sight?
    Can´t we, like, listen to what she has to say? *cough*
    Step on me, Anego!

    Jokes aside, I didn't like the theme. Sorry, just didn't feel it.

    What I did like:

    -Au Ras. Lots and lots of em. It'll be nice to get more insight about them directly in the game.

    -lol @ Y'shtola for once again, doing her awkward step-in shield. I guess the movie makers wanted impact but thought a long range defensive spell was too ordinary.

    -Dat "dragon" lady and her smoking that pipe. Idk which is hotter.

    -Was that a young Ilberd pointing at some sign on the wall or whatever writing that was?

    -Alisae Red Mage but not wearing red mage AF confirmt.
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #103
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ameela View Post
    I think the problem with that is that they have to account for the player's class so action scenes involving the Warrior of Light are pretty hard.
    I remember being super disappointed in the 3.1 MSQ when we didn't get to clash with the Warrior of Darkness and instead it was Thancred, but after thinking about it, what would they do for people who play WHM or SMN? It's not like they can make a different version of the cutscene for every class, so it's easier to just have all the fights the WoL is involved in be actual gameplay.
    Yeah, even in situations like 3.1's introduction of the WoD, we could have had a fight instead with the objective being "Survive" and the duration of the instance being say... a minute or two. Just dodging AoEs and stuff, it'd be a "hopeless boss fight" and even if you lose it still plays the cutscene of you getting your ass handed to you so Thancred can do his big damned hero moment.

    Alternatively, they could have us clash armaments in various ways. Samurai, Red Mage, Dark Knight, Paladin can share animations, so can Warrior, Dragoon, White Mage, and Black Mage. There's also Monk and Ninja, as well as Scholar and Summoner. That only leaves Machinist and Astrologians as the odd ones out, but Machinists could just do a combat roll and I'm sure AST could just do what Y'shtola did and parry using a barrier of light (Nocturnal Aspected Benefic).
    (0)
    Last edited by MiniPrinny; 05-17-2017 at 06:35 AM.
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  4. #104
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by MiniPrinny View Post
    Yeah, even in situations like 3.1's introduction of the WoD, we could have had a fight instead with the objective being "Survive" and the duration of the instance being say... a minute or two. Just dodging AoEs and stuff, it'd be a "hopeless boss fight" and even if you lose it still plays the cutscene of you getting your ass handed to you so Thancred can do his big damned hero moment.

    Alternatively, they could have us clash armaments in various ways. Samurai, Red Mage, Dark Knight, Paladin can share animations, so can Warrior, Dragoon, White Mage, and Black Mage. There's also Monk and Ninja, as well as Scholar and Summoner. That only leaves Machinist and Astrologians as the odd ones out, but Machinists could just do a combat roll and I'm sure AST could just do what Y'shtola did and parry using a barrier of light (Nocturnal Aspected Benefic).
    Well in that specific incident the WoL was disoriented from their echo vision which is why they, and Krile, were sluggish in reacting. The WoD recovered much quicker. I think its fine for the WoL to take a back seat occasionally, if nothing else to showcase the fact that our allies are actually competent and highly skilled. As long as the WoL isn't always just standing by the whole time and when they do they have a good reason to.

    Regardless, actually making the WoL fight in the cutscene, and making it look good, would be very work intensive. Each Job would need a version (so 15 versions) and each version would need to be adapted for every race/gender combination. That is a huge amount of work for just one cutscene. They could probably do a whole series of cutscenes with the time and resources it would take to do just that one.
    (0)

  5. #105
    Player
    oLLiCS's Avatar
    Join Date
    Dec 2015
    Posts
    119
    Character
    Olli Sr
    World
    Phoenix
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Blueyes View Post
    About the new song, Revolutions, I do enjoy it and think it's quite lovely, but I do see why some would feel a little underwhelmed. Previously I had gone under the assumption that the full song would incorporate part of the music we heard during the Stormblood trailer with added vocals. Had that been the case I think the result would have been a bit more powerful since a full piece based around that tone would have set a different mood.
    I totally agree with you. Hopefully there's a full track of this part. When I heard it the first time live at the Fan Festival in Frankfurt I got goosebumps
    (0)

  6. #106
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by oLLiCS View Post
    I totally agree with you. Hopefully there's a full track of this part. When I heard it the first time live at the Fan Festival in Frankfurt I got goosebumps
    If it's anything like the Heavensward CGI trailer then that's either the theme that plays in Kugane or a remix of it that will eventually be used in an important boss fight
    If you mean the music that plays when the camera is soaring across the map, that's just a remix of Prelude and is most likely what is going to be used in SB's new title screen.
    (1)
    Last edited by Ameela; 05-17-2017 at 08:01 AM.

  7. #107
    Player
    Crystallin's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    24
    Character
    Crystallin Silvante
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Belhi View Post
    Regardless, actually making the WoL fight in the cutscene, and making it look good, would be very work intensive. Each Job would need a version (so 15 versions) and each version would need to be adapted for every race/gender combination. That is a huge amount of work for just one cutscene. They could probably do a whole series of cutscenes with the time and resources it would take to do just that one.

    Okay first, I want to say I'm not picking on you here, Belhi.

    But this kind of response reads to me as "Well they can't do it cause they're lazy." I'm sorry, they are a multi-billion dollar company and rake in tons of cash from our monthly subs as well as the whales who buy stuff on the Mog station. There is no reason, in my mind, that they can't do that extra work to make our hero believeable in cutscenes.
    (3)

  8. #108
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ameela View Post
    If you mean the music that plays when the camera is soaring across the map, that's just a remix of Prelude and is most likely what is going to be used in SB's new title screen.
    I'll admit, I didn't actually recognize that it was a Prelude remix. In that case, it's quite the impressive version of that track.
    (0)

  9. #109
    Player
    Matrinka's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    472
    Character
    Jenni Meowmeow
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    It is going to be really hard for any future Final Fantasy to top one of that game's version of the Prelude. It is so pretty and powerful. https://www.youtube.com/watch?v=QAlFt3AS8HA
    (0)
    Last edited by Matrinka; 05-17-2017 at 08:24 AM.

  10. #110
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    I'm letting the trailer wash over me like the waves from the sea. Have no need to pick it apart, just allowing myself to feel it. Wow! Excitement trembles in my veins.

    Never have I felt such anticipation for an expansion. Hope fills me. Will this be a home run for Square Enix and for us players? We will know in five weeks.
    (1)

Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast