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  1. #27
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by AugustinesShadow View Post
    To those screaming that I want things rewritten and the game changed all around, that's not consistent with my original post or premise. Keep your words in your own mouth. There's no reason they can't write in an explanation of why what we think is a Summoner now actually turns out to be some other name.

    I'm also not asking for 5-minute cut scenes and exorbitant MP costs. Actually I have a number of ideas on how the "New" Summoner could fit right in with current game mechanics, but alarmists who think I'm trying to destroy Necromancer/Warlock instead of just getting it recategorized are too busy indulging in histrionics to have an adult discussion.
    I'm generally curious on what you think what your idea of how a more traditional summoner could work in FF14. The only ways I can think of it are:
    1) A job that is completely focused on their pets and all abilities go through said pet (beastmaster)
    2) A job that focuses on support abilities with a mix of dps ( basically what FF11 tried to do and what our brd/mch do)
    3)A job that that focuses on heavy dmg through high risk spells, high mp costs with high cast times, with minimal support options ( probably wouldn't work because more than likely it will have longer cast times than blm or risk being similar to blm)
    4) A job that summons egis to leaves lasting effects on the field that can sync up with other summons' effects ( basically combos)
    5) A job where the summons react to what the player casts and amplifies the caster's spells ( kinda like Contagion but on a much wider scale)
    6) (My personal favorite) A job that has the current egis but have multiple trances for different elements. Each trance has different spells and effects and pets so the player will need to stance dance and you'll build up energy for your ultimate trance. Dreadwyrm Trance ( basically combining FF114 SMN with GW2 elementalist)

    When it comes down to it, summoner just does not have much potential in a mmo especially one like FF14. Combat is far to simply for any advance class mechanics and it has way too much movement for a traditional summoner to work.
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    Last edited by zcrash970; 05-16-2017 at 01:02 PM.