Quote Originally Posted by Moonlite View Post
How is collecting more items make crafting or game play more complex? That is like saying you need a billion xp so it is a deeper game play. More complex is managing the stability of a craft over going over X amount of steps or locking out skills or hq mats. Having to gather 40 items is not complex. It just props up the token system when they gate some mats behind tokens.

Lets say the glamour/wardrobe system is to much work for the man hours they have. Would it kill them to create a NPC that is like salvager trade gear in and then go get it whenever you need it. We know thye already have this system in place.
I guess we can just make every craft require "basic crafting materials x1" then, and get rid of gathering classes since that adds un-needed bloat to the game.