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  1. #241
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alleo View Post
    Yoshida himself that said that we just should throw the glamour away and not hoard it because we can just get it again..like its totally easy and fast to get it again >_>.
    I have kept count since my last drop in Haulbreaker HM, I have run that GD dungeon 347 times and not once has the Berserker Gloves I've been after dropped. Not once. That is not a number I just pulled out, I have kept count of this one item and the attempts I've given. YP got to be out his mind.
    (10)

  2. #242
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ErikMynhier View Post
    I have kept count since my last drop in Haulbreaker HM, I have run that GD dungeon 347 times and not once has the Berserker Gloves I've been after dropped. Not once. That is not a number I just pulled out, I have kept count of this one item and the attempts I've given. YP got to be out his mind.
    Can vouch that Yoshi p is out of his gourd with that easily reacquired comment.
    It took me a month and a half of grinding Sohr Khai to get the conqueror's vest.
    A month and a half spamming that one dungeon as a tank to only see it 2 times and I lucked out that the monk in the party didnt hit need on it.

    This garbage needs to stop!
    (7)
    Oh hey nothing was here

  3. #243
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I think the idea of increasing the item stack itself from 99 to 999 will help A LOT and give us more space.
    (7)

  4. #244
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mature View Post
    I think the idea of increasing the item stack itself from 99 to 999 will help A LOT and give us more space.
    Especially for crafters that is a great idea.
    (2)

  5. #245
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Rysir View Post
    Can vouch that Yoshi p is out of his gourd with that easily reacquired comment.
    It took me a month and a half of grinding Sohr Khai to get the conqueror's vest.
    A month and a half spamming that one dungeon as a tank to only see it 2 times and I lucked out that the monk in the party didnt hit need on it.

    This garbage needs to stop!
    I have to admit I haven't seen it once and I ran this dungeon a lot of times, not only on my main but also on alts and different data centers etc. I saw every other item drop but the vest. Now I don't have a mnk so not that I care much but still, sometimes the drop rate is just not funny anymore.

    Old Zeta grind comes in mind, remember the time you needed to run specific dungeons, with the chance of the item dropping after you left? While everybody said that the drop rate is high enough, I still believe it was something around 0.002% because I ran at least 950 times copperbell HM and around 200 times at least AV, before they increased the drop rate for the first time.

    But at least we are getting personal loot with 4.x, even tho it's a good implementation, it's sad to see that we need to go that route, instead of just adjusting the loot and item drop table/percentage a bit lol.
    (3)

  6. #246
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,477
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    A lot of her requests dont make much sense. You only need 1 grade of dark matter. Dumbing down crafting would make a lot of crafters i know quit. Hell, i remember when a lot of 1.0 crafters were pissed that it got dumbed down from having to make the pieces of clothing befote the item. She says you need all of the available retainers, yet i can live with 2 and be 100% comfortable with 4, and one of those is full of housing stuff becquse i haven't been able to acquire one yet. It seems to me like there is just a lot of poor inventory management going on.
    How is collecting more items make crafting or game play more complex? That is like saying you need a billion xp so it is a deeper game play. More complex is managing the stability of a craft over going over X amount of steps or locking out skills or hq mats. Having to gather 40 items is not complex. It just props up the token system when they gate some mats behind tokens.

    Lets say the glamour/wardrobe system is to much work for the man hours they have. Would it kill them to create a NPC that is like salvager trade gear in and then go get it whenever you need it. We know thye already have this system in place.
    (7)
    Last edited by Moonlite; 05-15-2017 at 04:53 AM.

  7. #247
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Moonlite View Post
    How is collecting more items make crafting or game play more complex? That is like saying you need a billion xp so it is a deeper game play. More complex is managing the stability of a craft over going over X amount of steps or locking out skills or hq mats. Having to gather 40 items is not complex. It just props up the token system when they gate some mats behind tokens.

    Lets say the glamour/wardrobe system is to much work for the man hours they have. Would it kill them to create a NPC that is like salvager trade gear in and then go get it whenever you need it. We know thye already have this system in place.
    I guess we can just make every craft require "basic crafting materials x1" then, and get rid of gathering classes since that adds un-needed bloat to the game.
    (0)

  8. #248
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,477
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I guess we can just make every craft require "basic crafting materials x1" then, and get rid of gathering classes since that adds un-needed bloat to the game.
    Someone seems hurt that the grind isn't considered quality game play. Let us discuss gathering and crafting. If they kept a clear line between 1-50, 51-60, 61-70. This also wouldn't be much of an issue. You could tell people just dump pre tier junk. But oh look last tier of recipes requires mats from over 2 years ago. That is really compelling game play. How will I ever craft that? Will my button pushing be enough?
    (5)

  9. #249
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Moonlite View Post
    Someone seems hurt that the grind isn't considered quality game play. Let us discuss gathering and crafting. If they kept a clear line between 1-50, 51-60, 61-70. This also wouldn't be much of an issue. You could tell people just dump pre tier junk. But oh look last tier of recipes requires mats from over 2 years ago. That is really compelling game play. How will I ever craft that? Will my button pushing be enough?
    Oh, I don't really care for grinds that much. I don't craft or gather much for that very reason, but I think making the synths only require effort during the synth itself is rather silly. What's the point of gatherers then, or why bother adding new nodes at all, or recipes.

    Though it doesn't look like you craft at all, some I'm not sure where your knowledge on that aspect comes from.
    (0)

  10. #250
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Oh, I don't really care for grinds that much. I don't craft or gather much for that very reason, but I think making the synths only require effort during the synth itself is rather silly. What's the point of gatherers then, or why bother adding new nodes at all, or recipes.
    Though it doesn't look like you craft at all, some I'm not sure where your knowledge on that aspect comes from.
    So the person talking about how 2 retainers is enough does not craft or gather, swell. I suppose having the same glam for all your tanks is acceptable too? With this being the case I do not think you have one making posts like this:
    Quote Originally Posted by Valkyrie_Lenneth View Post
    A lot of her requests dont make much sense. You only need 1 grade of dark matter. Dumbing down crafting would make a lot of crafters i know quit. Hell, i remember when a lot of 1.0 crafters were pissed that it got dumbed down from having to make the pieces of clothing befote the item. She says you need all of the available retainers, yet i can live with 2 and be 100% comfortable with 4, and one of those is full of housing stuff becquse i haven't been able to acquire one yet. It seems to me like there is just a lot of poor inventory management going on.

    The only thing she says that has merit is the glamour log, but thats been mentioned before, so its not new, and the beast tribe tokens.
    also I find it funny how my reply to it went on deaf ears. If you are going to be negative, I like to hear a very good reason for it:
    Quote Originally Posted by Ama_Hamada View Post
    It is not "dumbing down" or are you talking about the CuL comment? that is just a leftover that did not get fixed from 1.0, all crafting was like CuL in 1.0 and clearly no one quit when it was "dumbed down" to 2.0. Where are the people quitting the game because 1.0 got dumbed down taking out the +2 and +3 items out? Also no one is going to miss an ore that no one uses where all types sell for 100 gil or less. Those ores is just imaginary fluff to think you got choices for your gathering.

    Also that list does not mean change all this, but things to think about to fix our item bloat. It also does not matter if it has been talked about before, it is time to bring it up again when they think people will be happy over +10 per Amory slot and +40 inventory. This gives us useless more space for belts and not enough slots for the left, given if you want to glam all the jobs differently and PvP.

    The retainer system is from 1.0, cul is still on 1.0, why have 2.0+ if they are not going to upgrade everything? a lot of stuff no longer fits in the game that did in 1.0. If I need to RENT inventory space because i need save all these currencies to buy something 2/3/4 and at one point, 7 weeks from now, it better be cheaper and more convenient to use then we got now.
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I guess we can just make every craft require "basic crafting materials x1" then, and get rid of gathering classes since that adds un-needed bloat to the game.

    No one is suggesting syths be 1 item.
    (0)
    Last edited by Ama_Hamada; 05-15-2017 at 05:53 AM.

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