Results 1 to 10 of 998

Hybrid View

  1. #1
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,477
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    A lot of her requests dont make much sense. You only need 1 grade of dark matter. Dumbing down crafting would make a lot of crafters i know quit. Hell, i remember when a lot of 1.0 crafters were pissed that it got dumbed down from having to make the pieces of clothing befote the item. She says you need all of the available retainers, yet i can live with 2 and be 100% comfortable with 4, and one of those is full of housing stuff becquse i haven't been able to acquire one yet. It seems to me like there is just a lot of poor inventory management going on.
    How is collecting more items make crafting or game play more complex? That is like saying you need a billion xp so it is a deeper game play. More complex is managing the stability of a craft over going over X amount of steps or locking out skills or hq mats. Having to gather 40 items is not complex. It just props up the token system when they gate some mats behind tokens.

    Lets say the glamour/wardrobe system is to much work for the man hours they have. Would it kill them to create a NPC that is like salvager trade gear in and then go get it whenever you need it. We know thye already have this system in place.
    (7)
    Last edited by Moonlite; 05-15-2017 at 04:53 AM.

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Moonlite View Post
    How is collecting more items make crafting or game play more complex? That is like saying you need a billion xp so it is a deeper game play. More complex is managing the stability of a craft over going over X amount of steps or locking out skills or hq mats. Having to gather 40 items is not complex. It just props up the token system when they gate some mats behind tokens.

    Lets say the glamour/wardrobe system is to much work for the man hours they have. Would it kill them to create a NPC that is like salvager trade gear in and then go get it whenever you need it. We know thye already have this system in place.
    I guess we can just make every craft require "basic crafting materials x1" then, and get rid of gathering classes since that adds un-needed bloat to the game.
    (0)

  3. #3
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,477
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I guess we can just make every craft require "basic crafting materials x1" then, and get rid of gathering classes since that adds un-needed bloat to the game.
    Someone seems hurt that the grind isn't considered quality game play. Let us discuss gathering and crafting. If they kept a clear line between 1-50, 51-60, 61-70. This also wouldn't be much of an issue. You could tell people just dump pre tier junk. But oh look last tier of recipes requires mats from over 2 years ago. That is really compelling game play. How will I ever craft that? Will my button pushing be enough?
    (5)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Moonlite View Post
    Someone seems hurt that the grind isn't considered quality game play. Let us discuss gathering and crafting. If they kept a clear line between 1-50, 51-60, 61-70. This also wouldn't be much of an issue. You could tell people just dump pre tier junk. But oh look last tier of recipes requires mats from over 2 years ago. That is really compelling game play. How will I ever craft that? Will my button pushing be enough?
    Oh, I don't really care for grinds that much. I don't craft or gather much for that very reason, but I think making the synths only require effort during the synth itself is rather silly. What's the point of gatherers then, or why bother adding new nodes at all, or recipes.

    Though it doesn't look like you craft at all, some I'm not sure where your knowledge on that aspect comes from.
    (0)

  5. #5
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Oh, I don't really care for grinds that much. I don't craft or gather much for that very reason, but I think making the synths only require effort during the synth itself is rather silly. What's the point of gatherers then, or why bother adding new nodes at all, or recipes.
    Though it doesn't look like you craft at all, some I'm not sure where your knowledge on that aspect comes from.
    So the person talking about how 2 retainers is enough does not craft or gather, swell. I suppose having the same glam for all your tanks is acceptable too? With this being the case I do not think you have one making posts like this:
    Quote Originally Posted by Valkyrie_Lenneth View Post
    A lot of her requests dont make much sense. You only need 1 grade of dark matter. Dumbing down crafting would make a lot of crafters i know quit. Hell, i remember when a lot of 1.0 crafters were pissed that it got dumbed down from having to make the pieces of clothing befote the item. She says you need all of the available retainers, yet i can live with 2 and be 100% comfortable with 4, and one of those is full of housing stuff becquse i haven't been able to acquire one yet. It seems to me like there is just a lot of poor inventory management going on.

    The only thing she says that has merit is the glamour log, but thats been mentioned before, so its not new, and the beast tribe tokens.
    also I find it funny how my reply to it went on deaf ears. If you are going to be negative, I like to hear a very good reason for it:
    Quote Originally Posted by Ama_Hamada View Post
    It is not "dumbing down" or are you talking about the CuL comment? that is just a leftover that did not get fixed from 1.0, all crafting was like CuL in 1.0 and clearly no one quit when it was "dumbed down" to 2.0. Where are the people quitting the game because 1.0 got dumbed down taking out the +2 and +3 items out? Also no one is going to miss an ore that no one uses where all types sell for 100 gil or less. Those ores is just imaginary fluff to think you got choices for your gathering.

    Also that list does not mean change all this, but things to think about to fix our item bloat. It also does not matter if it has been talked about before, it is time to bring it up again when they think people will be happy over +10 per Amory slot and +40 inventory. This gives us useless more space for belts and not enough slots for the left, given if you want to glam all the jobs differently and PvP.

    The retainer system is from 1.0, cul is still on 1.0, why have 2.0+ if they are not going to upgrade everything? a lot of stuff no longer fits in the game that did in 1.0. If I need to RENT inventory space because i need save all these currencies to buy something 2/3/4 and at one point, 7 weeks from now, it better be cheaper and more convenient to use then we got now.
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I guess we can just make every craft require "basic crafting materials x1" then, and get rid of gathering classes since that adds un-needed bloat to the game.

    No one is suggesting syths be 1 item.
    (0)
    Last edited by Ama_Hamada; 05-15-2017 at 05:53 AM.

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    So the person talking about how 2 retainers is enough does not craft or gather, swell. I suppose having the same glam for all your tanks is acceptable too? With this being the case I do not think you have one making posts like this:
    Quote Originally Posted by Valkyrie_Lenneth View Post
    A lot of her requests dont make much sense. You only need 1 grade of dark matter. Dumbing down crafting would make a lot of crafters i know quit. Hell, i remember when a lot of 1.0 crafters were pissed that it got dumbed down from having to make the pieces of clothing befote the item. She says you need all of the available retainers, yet i can live with 2 and be 100% comfortable with 4, and one of those is full of housing stuff becquse i haven't been able to acquire one yet. It seems to me like there is just a lot of poor inventory management going on.

    The only thing she says that has merit is the glamour log, but thats been mentioned before, so its not new, and the beast tribe tokens.

    also I find it funny how my reply to it went on deaf ears.
    Because you ignored half my post, you also focus on only one aspect of what I say, and ignore the other bits. You complain about others being negative, but when anyone disagrees with you they are wrong.

    I'm perfectly fine with all my tanks having the same glamour, and like I said, the glamour log and beast tokens were the only things I agreed with, maybe you should have read my reply.

    I said I don't craft much, not at all. All of my crafters are 60 thank you. I just gather what I need when I need it, as do my crafter friends.


    Quote Originally Posted by Ama_Hamada View Post
    It is not "dumbing down" or are you talking about the CuL comment? that is just a leftover that did not get fixed from 1.0, all crafting was like CuL in 1.0 and clearly no one quit when it was "dumbed down" to 2.0. Where are the people quitting the game because 1.0 got dumbed down taking out the +2 and +3 items out? Also no one is going to miss an ore that no one uses where all types sell for 100 gil or less. Those ores is just imaginary fluff to think you got choices for your gathering.

    Also that list does not mean change all this, but things to think about to fix our item bloat. It also does not matter if it has been talked about before, it is time to bring it up again when they think people will be happy over +10 per Amory slot and +40 inventory. This gives us useless more space for belts and not enough slots for the left, given if you want to glam all the jobs differently and PvP.

    The retainer system is from 1.0, cul is still on 1.0, why have 2.0+ if they are not going to upgrade everything? a lot of stuff no longer fits in the game that did in 1.0. If I need to RENT inventory space because i need save all these currencies to buy something 2/3/4 and at one point, 7 weeks from now, it better be cheaper and more convenient to use then we got now.
    I was actually talking about the sleeves, chain, and such that existed in 1.0, not mat quality. You know, actual bits of crafting, and not just throw items together and get something finished.

    You also asked them to REDUCE gathering yields for some reason, not sure why. That would make things more tedious. the patch numbers are simply release versions, it doesn't mean everything gets upgraded lol. I don't know how you could possibly need a retainer for currencies.

    Also, how is 10 per armory slot and 40 inventory slots "useless." That's quite a bit of extra space.
    (0)
    Last edited by Valkyrie_Lenneth; 05-15-2017 at 06:04 AM.

  7. #7
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Because you ignored half my post, you also focus on only one aspect of what I say, and ignore the other bits. You complain about others being negative, but when anyone disagrees with you they are wrong.
    I am so sick of being accused of this, You can disagree all you want but do so just to be negative and have no reasoning, and I will call out on it. You did not reply to what I say, you claim "I guess we can just make every craft require "basic crafting materials x1" then, and get rid of gathering classes since that adds un-needed bloat to the game." When you talk like this, it is just being negative and attacking me in a passive way, and this is not the first time you did this to me. I was not ignoring you, the only ignoring is what you are doing.

    So lets try actually reading my post and try again?
    (4)

  8. #8
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Oh, I don't really care for grinds that much. I don't craft or gather much for that very reason, but I think making the synths only require effort during the synth itself is rather silly. What's the point of gatherers then, or why bother adding new nodes at all, or recipes.

    Though it doesn't look like you craft at all, some I'm not sure where your knowledge on that aspect comes from.
    You're missing the point of the person you're quoting. Moonlite is talking about a clear line between 1-50, 51-60, and 61-70 crafting. This doesn't mean "don't add new mats", it means "limit the recipe's mats to the level range it's part of".

    For example, when looking at the 51-55 page for WVR recipes:
    • Rainbow Cloth and Rainbow Thread require 1 Dew Thread (lvl 23 recipe) and 2 Cotton Bolls (lvl 14 BTN) respectively.
    • Ramie Cloth and Ramie Thread require 1 Linen Yarn (lvl 32 recipe) and 2 Flax (lvl 31 BTN) respectively.
    • The Rainbow Chests require 1 Electrum Ingot (lvl 42 GSM recipe), one of them also requires 1 Spinel (lvl 41 GSM recipe)

    These low level mats really don't add any complexity to that level of crafts. Something like Rainbow Thread could easily just have the Rainbow Cotton Bolls as materials, and the only difference it'd make is that I wouldn't have to go up to a vendor to buy some Cotton Bolls.
    (4)

  9. #9
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nezerius View Post
    You're missing the point of the person you're quoting. Moonlite is talking about a clear line between 1-50, 51-60, and 61-70 crafting. This doesn't mean "don't add new mats", it means "limit the recipe's mats to the level range it's part of".

    For example, when looking at the 51-55 page for WVR recipes:
    Rainbow Cloth and Rainbow Thread require 1 Dew Thread (lvl 23 recipe) and 2 Cotton Bolls (lvl 14 BTN) respectively.
    Ramie Cloth and Ramie Thread require 1 Linen Yarn (lvl 32 recipe) and 2 Flax (lvl 31 BTN) respectively.
    The Rainbow Chests require 1 Electrum Ingot (lvl 42 GSM recipe), one of them also requires 1 Spinel (lvl 41 GSM recipe)

    These low level mats really don't add any complexity to that level of crafts. Something like Rainbow Thread could easily just have the Rainbow Cotton Bolls as materials, and the only difference it'd make is that I wouldn't have to go up to a vendor to buy some Cotton Bolls.
    Well it makes sense when you say it that way. And yes, I would agree with that. Moonlite wasn't very clear, and Ama's post made it sound like she wanted to remove most of the required materials per synth. I'm down for removing synths for a synth for a synth, because that is convoluted, but I think the amount of items required for a craft itself should stay the same.
    (3)
    Last edited by Valkyrie_Lenneth; 05-15-2017 at 06:17 AM.