Page 15 of 21 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 206
  1. #141
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Whether you want to attribute it to skill or not, high-end gear should always be a group effort. This is a MMO not a solo game. Unless the "raid" gear has some special effects to it materia can never have, any type of group content will lose the point to doing and thus we're left with the epicness of town crafters creating the best gear available. This completely eliminates the need to even go outside other than to gather and spiritbond grind.

    Double materia isn't even that difficult given the probablities. I already have a full set and it took about a weeks worth of time to get (tier 4). Over time even triple won't be that uncommon. Where does that leave us? Raid content being that much easier due to it being balanced around 1 materia slot gear.

    It's a fail system that needs to have more limits than it has currently.
    (2)
    Last edited by Madruk; 10-25-2011 at 10:24 AM.

  2. #142
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Would anyone be complaining if they only allowed 2 materias , 1st 100% and 2nd 25% success?
    (0)

  3. #143
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Hachiko View Post
    If it's so overpowering to have more than one (or more than 2) why even deal with the inevitable balance headache?
    because you dont have to balance for the .001% of people who will bother
    make it a headache to do but something that can be made if you try hard enough, and reward those who do it with being a bit more overpowered without breaking the game

    the issue here isnt even how powerful they are, or that some people can spend their way into getting it

    people just hate the idea that they cant have it easy 100% of the time
    (0)
    Last edited by TheVedis; 10-25-2011 at 12:30 PM.

  4. #144
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Madruk View Post
    It's a fail system that needs to have more limits than it has currently.
    Yeah exploding gear isn't limiting enough!
    (1)

  5. #145
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Jynx View Post
    Yeah exploding gear isn't limiting enough!
    Considering a good day of gathering/sb burning yields enough resources to create 40+ pieces of gear, it is pretty hard to come by.
    (0)

  6. #146
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Madruk View Post
    Considering a good day of gathering/sb burning yields enough resources to create 40+ pieces of gear, it is pretty hard to come by.
    Perhaps to the ultra hardcore players, I don't tend to even materialize one peice of gear a day let alone 40...
    (0)

  7. #147
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TheVedis View Post
    because you dont have to balance for the .001% of people who will bother
    make it a headache to do but something that can be made if you try hard enough, and reward those who do it with being a bit more overpowered without breaking the game

    the issue here isnt even how powerful they are, or that some people can spend their way into getting it

    people just hate the idea that they cant have it easy 100% of the time
    Or they hate the idea that the 1% has it super easy because they have millions of hours to farm. Easy isn't the same thing to everyone, and while some think it's "hard" to farm for farm endlessly to get their epic gear that trivializes the game, others think it cheapens it.

    There's too many problems with the current system, particularly if the game is to be balanced around 1 or no materia gear.
    (2)

  8. #148
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i like the idea behind materia, i don't like the idea of gear being crafted that is better then dungeon/raid though, they need to make materia only gotten threw dungeons if it will be this way. also is it really worth doing? i mean besides putting 1 or 2 materia on a piece? they said they will raise caps on things every 1-2years, why would i want to spend so much time and/or gils to make something that a new piece of gear will beat. it's like tiered mmo's best gear i can beat it's stats just by having a garbage drop from random mob from next tier. why put in that work for a pve game where 1. everyone is pl'ing each other like retards and it don't really matter what gear you got. 2. the next dungeon or set of new gear will end your twink happy epeen b4 you ever had time to enjoy it.
    (1)

  9. #149
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by DexteraDomini View Post
    As usual, you completely missed the mark on this one. Kiara is 100% correct. Person A spends hundreds of millions of Gil and hours before they get a 3rd piece attached while person B gets it in one shot. You don't call this luck???
    "Achieving the best results" means working beyond short-term investments. Because the system is based on statistics, in the long-term those who dedicate themselves to it will inevitably get ahead of everyone else, regardless of whether someone had more "luck" than them in the short-term.

    Realizing and understanding it is a requirement for being at the top. Nobody will get there with "luck".
    (0)

  10. #150
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Hachiko View Post
    Aside from the post being incoherent. People play "fruit machines" (slots, I assume) because they're easy with a low chance of winning. I.E. the lottery.

    The problem with the comparison here, and what a lot of people are forgetting, is that this isn't a simple lottery. You're talking betting seriously high value things with an insanely low chance of return. No one in their right mind would buy a $10,000 dollar lottery ticket in real life. Even if the chance of return was similar to the chances in this game (i.e. 1 in 50 to 1 in 30,000).

    And to top it off, not only are you gambling with super high stakes things, they're things you had to spend a significant amount of gil to buy or effort to make.
    you are right that was awful. i cleaned it up a bit now . (i was drunk) but i stand by what i say. and ppl do gamble with super high stakes. they call these ppl high rollers

    the materia system works, it gives the super rich something to spend their money on. while letting the not so rich still obtain some kind of materia gear
    (0)
    Last edited by grandm; 10-25-2011 at 06:24 PM.
    What I have shown you is reality. What you remember, that is the illusion.

Page 15 of 21 FirstFirst ... 5 13 14 15 16 17 ... LastLast