Let me ask you this. Lets say you play a healer. And you get 260 geared and get your relic or kinna weapon. What then?
You're done. Unless you get lucky and there's a Savage/Extreme slot open for you. Otherwise you end up rerolling DPS because that's what is needed at that level of play. You could start your own, and look for DPS. And try to compete with others who are also recruiting for DPS.
THAT is why you don't see many Healers and Tanks leveling up. Because lets face it. Healing and Tanking is the easiest thing to do. You said it. You get bonuses you get shorter queues. Its great right? Yeah until you're done with 4 man stuff and need to do higher. Or.. maybe you don't. Maybe thats as far as you want to go.
But... you're done on the healer in this example. So.. you could do Tank or another healer. But theres many more DPS classes. And DPS classes are much different than healing where you small heal spam until you proc or need a bigger one and occasionally do a group heal (lets face it, that's all 4 man stuff requires). And tanking is literally 123 with a some ranged attack pulling and some aoe threat things put in. You have defensive cooldowns, but we all know those aren't really needed, even in expert dungeons.
So.. many (like me) who do Heal or Tank, would like to play something different on occassion. And some even want to go a bit further and do more than just 4 man stuff.
And that is what I base my flex idea on. There is NO shortage of Healers or Tanks in the 24 man queues. Check it for yourself. You're waiting on DPS as you need 15 of them and only 6 healers and 3 tanks.
We don't need incentives to get people to play tanks or healers. We have 3 tanks, 3 healers, and 7 (soon to be 9) DPS. We need to just allow people to play what they want to play. Flexing the queues even if its just the leveling queue (I personally have 5 minute queues on expert with DPS) would help with that. And it hurts no one.



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