

 
			
			
				That's what make tanking fun at times, flawless runs are boring. Also is someone is blaming me when It's not my fault I will argue back, people need to grow a spine at times.Key words "Per say" I think you mean "Per Se "... Tanking takes practice and most players now a days really get frustrated. As a Tank , secondary , there is a bit more of a challenge and is even more of a pain when people don't listen. Even when tanks ask politely some DPS don't like to help out by sticking to mechanics,or targets , and rather go their own way. Sad but true. If party wipes they either blame the healer or tank. If Tank over pulls it's their fault. If They don't over pull, it's their fault. So your right. They aren't mentally challenge...( Per Se = Per se is the phrase to use when you want to refer to a particular thing on its own. It is not this Latin phrase, per se, that is important, but rather the concept it represents.)
Last edited by Driavna; 05-09-2017 at 07:13 AM.
 
			
			
				After relics for all tanks jobs including (most DPS as well) including Zodiac , it becomes really stress full and makes you question common sense and your sanity...every now and then I can handle, point out, teach...I actually mentor and have a lot of patience.
Last edited by ManuelBravo; 05-09-2017 at 07:43 AM. Reason: Addition
Funny topic. I have multiple characters on different data centers and let me tell you, playing for example on aether from time to time, that would be a reason to open a topic like that. Dps queue times 30+ minutes, some content doesn't pop at all, because they have nothing but dps on that data center.
Primal on the other hand, dps queue time is from insta all the way to 10 minutes. I yet have to find any content that takes much longer queue then that, because primal has nothing but tanks and healers. Dps most of the times in demand, most early nights/mornings even the roulette's are looking for dps (i know some people haven't seen that bonus since 2.x, but it still exists lol)
So yea I am sorry that you have to wait a couple of minutes before your dps queue pops on Excalibur, could always just level via potd or go with friends, but keep in mind that it could be much worse, depending on the data center, you're currently playing on lol.
lol wut....So a tank and 3 DPS keeping themselves alive? Or a healer and 3 DPS with one of the DPS tanking?
I don't really see this working out for Light Party content, which is likely going to be the majority of "problematic" queues given that there's going to be two shiny new DPS classes to level through the SB story before people get to the Full Party content.
For Full Parties this might work but then I already see PF groups taking an additional DPS for content that can be healed or tanked solo so the only thing this would really effect is DF matchmaking.
Unless we see our parties getting expanded I think it highly unlikely they'd change the matchmaking.

 
			
			
				Maybe it's 'cause I'm a WoW-refugee, but 15 mins (on my server) isn't so bad. I can usually find something productive to keep me occupied until the queue pops.
Compared to WoW's 30-45min DPS queues... and they DO have 5-man parties...

 
			
			
				This is a game not real life. People play games to have fun not make money (usually), and what people like to play is often arbitrary, not necessarily efficient.
Imagery of classes is important for a lot of people. If you're strictly goal-oriented then this makes no sense to you. Tanks are narrowly defined in this game as heavily armored warriors/knights; healers also have certain connotations. If those don't appeal to you, no sugar coating or rewards are going to make you like it.
Also DPS jobs have a lot more variety in their rotations.
I think too many people forget about this part. Sure, it's true that when SB first releases, we're going to have a ton of Samurai and Red Mages around, and DPS queues will be longer for a while as a result. But once the "new shiny thing" effect wears off, they're just going to be two of the fifteen jobs in the game, and the majority of the players who move to using those as their main are likely to be switching from another DPS job anyway.
So, as a temporary effect, yes, DPS queues will be longer. But long-term, I don't see it changing much. And SE needs to design and balance the content for the long term, not for the temporary effect.
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 Originally Posted by ManuelBravo
 Originally Posted by ManuelBravo
					
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