I think they should add a 3rd dps slot to the party makeup in Stormblood. This would shorten que times and make it easier to carry low dps players.
I think they should add a 3rd dps slot to the party makeup in Stormblood. This would shorten que times and make it easier to carry low dps players.



Uh, what?
Adding a 5th person to your party means they'd have to rescale the dungeons according to that as well.
Aka: adjust health amounts of packs and bosses.
Also you're assuming that this one extra dps slot is gonna be a GOOD dps player whos gonna carry the low dps players?
You do realize the odds are more in favor of having an ADDITIONAL low dps player who needs to be carried, right?
I can carry 2 bad dps fairly well with my healer dps...I dont know about 3.


Might pose an issue with older content that was tailored towards 4 players. And do we increase full parties from 10 to 8? That would likely pose some issues to the old raid content built around 24 players. Not to mention extremes. There's also the added stress on healers and tanks to consider, and it increases the likelihood for mistakes by players.
Its not a bad idea though. They would just have to go back and re-balance every dungeon. Imagine running them all with an extra DPS as they exist right now. Dungeons would be only in 5 minutes.
I was saying just stormblood content and only for the small party dungeons.

Because queue times aren't a problem in other games that have 5 man groups?
DPS queue times are not something that can or will change. They will always be longer. If the queue times were shorter, those who play tank or healer for the specific reason of shorter queues, would switch back to dps when the queues are acceptable to them and the queues would go back up. If you want shorter queue times, level one of each and be flexible. Don't expect a massive overhaul of party system that won't fix anything anyway.
I que war for dailys but I do want to level the new dos jobs and some older ones. Fate grinding is so boring.


Agreed.
DPS queue times are even worse in WoW than here, and WoW has 5-person dungeons, 10+ person raids (you can have 10-40 people in a raid, of any composition you desire, and this STILL doesn't help DPS queue times).
The only solution is to go the Guild Wars 2 route - and remove tanks and healers... but then you risk going the Guild Wars 2 route, and having Dungeons where no matter what the mechanic, it has to be beatable by people with no armor who need no healing... so everything can be 'cheesed' by people bringing speed-DPS and doing the exact same mechanic on every boss and trash pack in the game (In GW2, almost every non-raid fight can be beaten by stacking all in one spot in a corner and doing a 'line of sight' pull so the mobs all stack on the same spot as you... and then you just spam your highest DPS buttons and ignore all mechanics or other actions). This is why Guild Wars 2 laid off their entire Dungeon Design team a few years back... and put tanks and healers back into the game when they added raiding...
DPS queue times will just be slow in MMOs... unless someone figures out how to do a combat engine without tanks or healers that is actually fun...
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
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So a tank and 3 DPS keeping themselves alive? Or a healer and 3 DPS with one of the DPS tanking?
I don't really see this working out for Light Party content, which is likely going to be the majority of "problematic" queues given that there's going to be two shiny new DPS classes to level through the SB story before people get to the Full Party content.
For Full Parties this might work but then I already see PF groups taking an additional DPS for content that can be healed or tanked solo so the only thing this would really effect is DF matchmaking.
Unless we see our parties getting expanded I think it highly unlikely they'd change the matchmaking.
Not sure if your serious. I said 3 rd dps spot not remove tank or healer.
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