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  1. #1
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Remyus_Nara View Post
    I enjoyed dungeons like Tam Tara HM where you were basically forced to go into the extra rooms and search the coffins. This whole speed running thing is getting annoying. I understand some people like it but every single dungeon in HW was basically a race even on release. I remember I got kicked from Gubal HM on release day because I wanted to read the lore in the dungeon.
    For dungeons with lore tidbits, it's easier to use Return at the end then go through at your own pace. Or I guess form a lore premade..

    As for branching paths.. it's hard enough to get some chests in certain dungeons (like the accessory chest after the first boss of the arboretum, before the walls). I can't see it being well utilized for DF, and I'm not sure if pre-made only would be worth the dev effort for designing it - it sounds like a lot of effort on their end for something that might be neglected by players.
    (1)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by raela View Post
    For dungeons with lore tidbits, it's easier to use Return at the end then go through at your own pace.
    I do this quite often, but wish they'd make it easier. Extend the time we can remain in a dungeon after it's over, and lower the level of remaining mobs the group left behind, so that if we want to go back and explore on our own, we can then solo the mobs that originally would have taken the whole group.

    It would solve a lot of incompatible objectives problems if we could start by racing to the end for players who only want the completion rewards for the boss kill, then those interested in side objectives could take their time going back and exploring / looting the whole place.
    (3)