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  1. #1
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    While I hate 1.0 and I want to stay deep under the dirt to rot through eternity I can agree I want to see more complex dungeons. A sense of exploration, danger and more complexity are most welcome.
    (2)

  2. #2
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Riardon View Post
    While I hate 1.0 and I want to stay deep under the dirt to rot through eternity I can agree I want to see more complex dungeons. A sense of exploration, danger and more complexity are most welcome.
    Oh, 1.0 was mostly shit, no argument there. Still, it had some nice stuff here and there I'd like to see return.
    (0)

  3. #3
    Player
    Bloody's Avatar
    Join Date
    Mar 2011
    Posts
    295
    Character
    Arkain Stormfury
    World
    Hyperion
    Main Class
    Dragoon Lv 60
    Those dungeons are still horribly linear, they just make it less obvious. Only Toto-Rak has an actual branching path, and it is small at that.
    (0)
    Pro DPS tactic: Big glowing orange AOE = "Stand here to boost your DPS!"
    ~Non Requiem Aeternum~

  4. #4
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    The game clearly lacks regarding dungeon contents, as many of you said it's basically rush from point A to B, pull as many mobs as you can and AOE them down. This has been like that for years now and I feel the concept has really gotten over used, especially when you have cleared those dungeons dozens of times.

    A potential fix to this issue would be to include harder versions of these dungeons, with greater rewards, achievements for clearing those with a special comp, or killing a boss at a special time.. or finding a secret room that would appear randomly, offering a secret boss and extra loot. Not your average useless loot though, more like a minion or even a mount, glamour and extra tomes.
    It doesn't even have to be a secret room, but one of the boss could be replaced by another, like the dragon that appears in brayflox longstop in the middle of the 3rd boss.

    Those are just random ideas, but I feel it could add some diversity to the game.
    (3)

  5. #5
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Deithwen View Post
    snip
    None of these rewards have worked so far.

    There are achievements for mapping out every dungeon. How many does your average player have? Only the ones from linear dungeons.

    There are minions in off-the-path chests in some dungeons (AV and AK, IIRC both have minions that only spawn in specific chests). The only time I saw anyone grab the chest was when I did it.

    There's a secret fourth boss in Halatali, loot and all. I've only ever killed it once.
    (2)

  6. #6
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    While I would like something like this, it is more probable than won't worth the investment at all. People is always looking that way to simplify everything. And reduce it to become a speed-run. There is already some dungeons with alternative paths at game launch. But they stop making them because no one care. Everyone follows a straight line in order to finish as soon as possible. The reason we don't have more labyrinthian dungeons or with more options is the behavior of players. They carefully study this to design the dungeons. So in the end, we get what we do. Probably they know don't worth making such dungeons, as people will try to speed-run and simplify as much as possible.
    (0)

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