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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90

    Advanced dungeons

    One of the things I miss from 1.0 was the old style of dungeon design. Multiple objectives to complete during the dungeon and branching paths made them far more interesting to go through than the current "Pull trash to door, AoE, grab key if neccessary, kill boss, repeat" method we've currently got.

    That said, I also understand the reasoning behind the change: When you need to constantly spam dungeons to collect tomestones, the last thing you want is to get stuck in a dungeon that takes ages due to weird mechanics.

    So, a compromise: A separate set of dungeons titled "Advanced Dungeons" that are made more in the 1.0 style. Multiple paths, multiple objectives to obtain extra chests at the end, achievements for doing weird and unusual things along the way, etc. These dungeons would NOT be placed into the duty roulette, and maybe even should require a premade party like the old coil/savage raids. To compensate, they would offer rewards at a greater rate.
    (39)

  2. #2
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    The thing is, that's a lot of effort to make content like that that nobody will run more than a couple times. >_>
    (6)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by dragonseth07 View Post
    The thing is, that's a lot of effort to make content like that that nobody will run more than a couple times. >_>
    The general rule was also, speed run and avoid as much as possible, since that was how the darklight gear chests spawned at the time lol
    (3)

  4. #4
    Player
    Remyus_Nara's Avatar
    Join Date
    Aug 2015
    Posts
    28
    Character
    Remyus Eridanius
    World
    Mateus
    Main Class
    Astrologian Lv 90
    I enjoyed dungeons like Tam Tara HM where you were basically forced to go into the extra rooms and search the coffins. This whole speed running thing is getting annoying. I understand some people like it but every single dungeon in HW was basically a race even on release. I remember I got kicked from Gubal HM on release day because I wanted to read the lore in the dungeon.
    (19)

  5. #5
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by dragonseth07 View Post
    The thing is, that's a lot of effort to make content like that that nobody will run more than a couple times. >_>
    The idea is to give greater rewards for it, so that if one is willing to put in the additional effort, they can farm their goodies faster that way.
    (8)

  6. #6
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by dragonseth07 View Post
    The thing is, that's a lot of effort to make content like that that nobody will run more than a couple times. >_>
    GW2 is the proof you need of this. However, dungeons with random paths, events or even bosses are more than welcome.

    PoTD already cover this, similar stuff for classic groups would be welcome.
    (1)

  7. #7
    Player Keikun's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Sakura Minami
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    We definetely need dungeons created with more imagination instead of the A-------------------->B dungeons que have now.
    (9)

  8. #8
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Remyus_Nara View Post
    I enjoyed dungeons like Tam Tara HM where you were basically forced to go into the extra rooms and search the coffins. This whole speed running thing is getting annoying. I understand some people like it but every single dungeon in HW was basically a race even on release. I remember I got kicked from Gubal HM on release day because I wanted to read the lore in the dungeon.
    For dungeons with lore tidbits, it's easier to use Return at the end then go through at your own pace. Or I guess form a lore premade..

    As for branching paths.. it's hard enough to get some chests in certain dungeons (like the accessory chest after the first boss of the arboretum, before the walls). I can't see it being well utilized for DF, and I'm not sure if pre-made only would be worth the dev effort for designing it - it sounds like a lot of effort on their end for something that might be neglected by players.
    (1)

  9. #9
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I'm hopeful that Eureka in Stormblood is that kind of first step by the devs to 'see how it is received'.

    Me personally, i play this game casually because it is designed casually. Were it a horizontal progression MMO i would be grinding the crap out of everything to get all the ultimate things and it would probably take over my life, LOL. But i barely ever even touch endgame content because i always think to myself, what's the point when everything i work for will be moot by next month? Yet i am a statistic that shows the casual design in this game is the correct design because as a statistic, i am not interested in horizontal design, .... except that i am.

    Now, i doubt this game will ever truly become that or go anywhere near that ... but the concept of Eureka is still shrouded in much mystery ... yet it has been described as a 'new way for players to progress in an open world format'. i am HOPEFUL, that this means a giant zone filled with lots of activities designed to provide tomes / gear etc at a similar pace to that which could be got through dungeons, except in a free roaming format. If it is anything close to that, you can be sure i will spend the vast majority of my time there, ... and if enough other people are similar, then suddenly we will become statistics that support that type of gameplay and the devs will notice .... and maybe create more of it.

    Maybe...
    But as i said, for now, i am a statistic that supports the current build because i play the current build.
    But that doesn't mean i actually would play it if the thing i wanted were in the game.
    (3)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  10. #10
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Urthdigger View Post
    The idea is to give greater rewards for it, so that if one is willing to put in the additional effort, they can farm their goodies faster that way.
    People skip optional rewards in the dungeons we have now that are literally a 30-second walk away (looking at you Haukke Manor HM). It makes no difference.
    (3)

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