Omni crafter are more powerful and will remain more powerful moving forward. the Question is HOW MUCH MORE POWERFUL SHOULD IT BE?? And SE decided (so far) having to work a lil extra two freely swap between specialist crystals is the cap to your powers!Actually, claiming the omicrafter "OP" is denigrating and denouncing the extra work that went into the upgrade from solo crafter to omnicrafter. Its not like there is an equal amount of time and energy spent in becoming either one; the extra work required to become an omnicrafter should be met with the reward of being more powerful and more capable than as merely a single crafter.
The only thing I genuinely want for the Stormblood crafting system is please for the love of all that is holy do not require any mats from ARR or HW areas at all. Let us start fresh from completely new materials on new gathering nodes.
Second request which I really want but as much as the above, ditch the nugget system. Ore -> Ingot is vastly superior to ore + other mats to create a nugget, then a nugget and a bunch of other mats to create an ingot.
Edit:
Oh and get rid of crystals, those should have been gone a long time ago.
Last edited by Khalithar; 05-07-2017 at 10:06 AM.
....can we just agree now that none of these request are viable.....such a systematic shift would would have a HUGE WARNING prior to its implementation as it would drastically change the crafting economy... :/The only thing I genuinely want for the Stormblood crafting system is please for the love of all that is holy do not require any mats from ARR or HW areas at all. Let us start fresh from completely new materials on new gathering nodes.
Second request which I really want but as much as the above, ditch the nugget system. Ore -> Ingot is vastly superior to ore + other mats to create a nugget, then a nugget and a bunch of other mats to create an ingot.
Edit:
Oh and get rid of crystals, those should have been gone a long time ago.
Although I will give you this: Heavenward crafting is like 90%+ heavenward mats and I cant think of anything that uses shards??? But I don't think they will require lvling recipes to cost clusters....that would be EXTREMELY expensive ( I would sell most all i got since i'm sitting on at least 5k fire clusters and the rest are in the 2-3k...)
Last edited by javid; 05-07-2017 at 10:37 AM.
Q15 - Will Gatherers/Crafters be receiving anything new regarding their jobs?
There won’t be any new systems but there will be many adjustments to the existing mechanics. They will also add new Specialist actions.
Also, if you use a non-specialist action while being a specialist, it will be buffed.
New tokens for crafters and gatherers? They’ll continue with Red and Blue, and Yellow will be added. Weekly restriction on Red will be removed.
Will the base rate of GP regeneration change? Nope, but they will add a new trait for faster GP regeneration at 61+
Also there will be a new tool for fishers: a spear. This will be used for underwater gathering. All the gatherers will have new gathering points under water though.
I want to see Careful Synthesis II and Byregot's Blessing part of every crafting skills instead of being something you need to cross skill.
To be completely fair careful 2 isn't mandatory....but it's extremely OP. (One can argue all these commonly used utilities aren't mandatory.....)
But for BB all the classes use IQ but they didn't (until heaven's) have any finisher touch that took advantage of the stacks of IQ amassed---And the one given to all classes is conditional and weak as @#$% so it's extremely "underwhelming"....
I'd like to see all classes get functional utilities that mirror the functions we the crafting community deem standard without removing the perks of leveling all the classes (omni should always always be the true kings).
So all classes need some kind of CP gain or management.
All classes need some kind of finisher touch utility...
Those the only two things imo should be functional on a per class basis. It should remain rewarding to level multiple classes for STRONGER/more efficient utilities.
Last edited by javid; 05-08-2017 at 11:05 PM.
I've said it before. I'll say it again. Specialist System needs to be completely reworked. ALL SPECIALIST-ONLY recipe flags need to go. No recipe should be locked behind being a Specialist. The Specialist Moves need to go away, too. In their place, ALL 21 of the level 15, 37, 50 moves NOT native to the crafting class should be added as Specialist moves.
This removes most of the advantage that Omnicrafter have over single crafters. The remaining advantage is being able to refine materials from other classes, that the single crafter may not have access to outside of friends or the marketboard. This puts them on a relatively even setting, allowing the single crafter to compete, which was, IIRC, the main reason for putting the Specialist System into the game in the first place.
SB's Specialist levels should add in the level 54 cross class moves too. Though whether those should remain one expansion behind, or brought up to current expansion, is something I'll leave for SE to determine.
Perfectly stated, Roth. The single crafter should be able to compete in their class. Omni-crafters still get a little advantage in that they don't need to look to others for materials. But this advantage is not so large as to be game-breaking. It keeps the incentive for leveling multiple classes.
Last edited by TaleraRistain; 05-10-2017 at 05:37 AM.
Roth, can you please explain a bit more clear what you mean here? Do you mean skills like Steady Hand II or Byregot's Blessing should become Specialist moves?
“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino
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