I want to see Careful Synthesis II and Byregot's Blessing part of every crafting skills instead of being something you need to cross skill.

I want to see Careful Synthesis II and Byregot's Blessing part of every crafting skills instead of being something you need to cross skill.

To be completely fair careful 2 isn't mandatory....but it's extremely OP. (One can argue all these commonly used utilities aren't mandatory.....)
But for BB all the classes use IQ but they didn't (until heaven's) have any finisher touch that took advantage of the stacks of IQ amassed---And the one given to all classes is conditional and weak as @#$% so it's extremely "underwhelming"....
I'd like to see all classes get functional utilities that mirror the functions we the crafting community deem standard without removing the perks of leveling all the classes (omni should always always be the true kings).
So all classes need some kind of CP gain or management.
All classes need some kind of finisher touch utility...
Those the only two things imo should be functional on a per class basis. It should remain rewarding to level multiple classes for STRONGER/more efficient utilities.
Last edited by javid; 05-08-2017 at 11:05 PM.


I've said it before. I'll say it again. Specialist System needs to be completely reworked. ALL SPECIALIST-ONLY recipe flags need to go. No recipe should be locked behind being a Specialist. The Specialist Moves need to go away, too. In their place, ALL 21 of the level 15, 37, 50 moves NOT native to the crafting class should be added as Specialist moves.
This removes most of the advantage that Omnicrafter have over single crafters. The remaining advantage is being able to refine materials from other classes, that the single crafter may not have access to outside of friends or the marketboard. This puts them on a relatively even setting, allowing the single crafter to compete, which was, IIRC, the main reason for putting the Specialist System into the game in the first place.
SB's Specialist levels should add in the level 54 cross class moves too. Though whether those should remain one expansion behind, or brought up to current expansion, is something I'll leave for SE to determine.


Roth, can you please explain a bit more clear what you mean here? Do you mean skills like Steady Hand II or Byregot's Blessing should become Specialist moves?
“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

this is exactly what he means................................ do you understand if your system were implemented..............ONLY SPECIALIST would relaibly make ANY HQ products....so what would be the point of having access to a recipe you can only NQ (if you're not a spc on that class??)
NO BB?? no comfort zone?? no steady hand 2? no hasty touch................................................no trick of the trade no careful syn. 2 .... etc
Horrible idea much worst than current system.


Not what I meant at all. I did not say to take them out of the cross class system, but rather, to add them to the specialist soulstone enabled moves. Level GSM and CRP, take Specialist on CRP only, you would still have access to BB on GSM. But you would not have access to Careful Synthesis 1, 2, or Steady Hand 2, on GSM, because you have not leveled those classes nor taken the GSM specialist.this is exactly what he means................................ do you understand if your system were implemented..............ONLY SPECIALIST would relaibly make ANY HQ products....so what would be the point of having access to a recipe you can only NQ (if you're not a spc on that class??)
NO BB?? no comfort zone?? no steady hand 2? no hasty touch................................................no trick of the trade no careful syn. 2 .... etc
Horrible idea much worst than current system.

Oh this is a little better idea than what i thought you meant. Still it offers no incentive for onmi crafters to use Spc....since in your system no recipe is locked therefore what special about specialist?? Also SE WANTS crafters to level multiple crafters and want to reward us for doing so. They just don't want it to be MANDATORY. In your system the only perk for leveling all your crafters is so you could be specialist-like on all your crafters....which again means.....nothing special at all.....since no recipes are locked.....a very bland and cookie cutter approach....might as well make everything one class called crafter that makes everything and has all the utilities no differentiation needed. Or go bk to 2.x setup with the added "ez omni abilities" for 3 of your classes.
Last edited by javid; 05-09-2017 at 09:50 PM.


Yes, in addition to their normal means of learning. So a single class BSM would have access to Steady Hand 2, Innovation, Manipulation, Tricks of the Trade, etc. However, the omnicrafter still gets those skills through learning all of the classes rather than Specialization (though would get duplicate access to them on the three Specialization classes), and would have access to them on all 8 crafting classes, through the Cross Class System.
Bear in mind, that this would bypass the 10 CC move limit, for those three Specialist classes, by getting the moves through the soulstone in addition to the CC system.
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