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  1. #91
    Player
    Ama_Hamada's Avatar
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    Jan 2017
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    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MisterLucie View Post
    This is absolute nonsense. The spells already have monstrously long cooldowns to balance out their power. They shouldn't have an additional broken "feature" on top of it that makes them completely useless in the situations they're needed the most.
    I agree, I really like a more detailed answer by development why that exists.

    Ok doing dun a bit ago (v3) reminded me of something that drives me nuts with the delays. So here I am casting ruin 3, turn, while walkign back when I death flare, all used before the bar got full and my back to diabolus. So why am I getting hit with sleep?

    In ARF, I can go in the black hole thing, get pulled up, get feathered effect on my stats, and still get hit by that move the boss does to make you mini, etc. Adding delays does not make this game playable at 200-220 MS, it makes it infuriating to those that try maximize DPS. Is there a way to check ping/ ms values though the game itself?
    (1)

  2. #92
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Because using deathflare makes you turn to face the target lol
    (0)

  3. #93
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
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    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Because using deathflare makes you turn to face the target lol
    Quote Originally Posted by Ama_Hamada View Post
    I agree, I really like a more detailed answer by development why that exists.

    Ok doing dun a bit ago (v3) reminded me of something that drives me nuts with the delays. So here I am casting ruin 3, turn, while walking back when I death flare, all used before the bar got full and my back to diabolus. So why am I getting hit with sleep?

    In ARF, I can go in the black hole thing, get pulled up, get feathered effect on my stats, and still get hit by that move the boss does to make you mini, etc. Adding delays does not make this game playable at 200-220 MS, it makes it infuriating to those that try maximize DPS. Is there a way to check ping/ ms values though the game itself?
    reading helps
    (0)

  4. #94
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    reading helps
    Without seeing it, all I can say is you turned around at the wrong time. Game mechanic comprehension helps
    (1)

  5. #95
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    care to try again?
    Yes.

    What you want to check is your ping with the SE game servers - that will give you a more accurate representation of your latency with the game itself.

    There's a couple ways of doing this.

    Assuming you're on a PC running Windows, you hit the Windows Key+R, then type resmon and press enter. The last tab, Network, will show you your current latency with the game (it needs to be on and running) in the TCP Connections section. You can also run the CMD window and use something like arrstatus.com to get the IP address of your server and ping that.

    For example, while my speedtest shows that I have 16ms latency (to a nearby server), my average latency on Faerie in the Aether Datacenter, when using the second option described above, is around 25ms. If I were to connect to any of the Chaos Datacenter servers? Around 104ms. And, if for some reason, I wanted to play on the Gaia Datacenter? A much larger 185ms average.
    (1)
    Last edited by Berethos; 05-06-2017 at 05:17 AM.

  6. #96
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Berethos View Post
    Yes.

    What you want to check is your ping with the SE game servers - that will give you a more accurate representation of your latency with the game itself.

    There's a couple ways of doing this.

    Assuming you're on a PC running Windows, you hit the Windows Key+R, then type resmon and press enter. The last tab, Network, will show you your current latency with the game (it needs to be on and running) in the TCP Connections section. You can also run the CMD window and use something like arrstatus.com to get the IP address of your server and ping that.

    For example, while my speedtest shows that I have 16ms latency (to a nearby server), my average latency on Faerie in the Aether Datacenter, when using the second option described above, is around 25ms. If I were to connect to any of the Chaos Datacenter servers? Around 104ms. And, if for some reason, I wanted to play on the Gaia Datacenter? A much larger 185ms average.

    https://gyazo.com/9c14cf71dc74c2bbe1f7a8dc2dd43169
    (doono how make it bigger on direct link, but it keeps in the 50's and I see lag in the game.)

    Its Se server end, game is laggy as hell, it is unplayable in a sense it prevents me from maximizing my DPS. I am being picky but I do not care, a game should not feel laggy at a ms in the 50's , it is from how slow the servers are at processing and "animation locks"

    Also for the comment about it being gaming device from upgrading to ps4 from Ps3:

    Loading Times by Scene
    Scene #1 2.186 sec
    Scene #2 2.982 sec
    Scene #3 2.398 sec
    Scene #4 3.423 sec
    Scene #5 6.244 sec
    Scene #6 1.483 sec
    Total Loading Time 18.718 sec
    (0)
    Last edited by Ama_Hamada; 05-06-2017 at 06:11 AM.

  7. #97
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,721
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    SE: "...game to be optimal at any ping under 220 ms..."

    Any raider: "...sub-90 at a 2.4 GCD or you'll be clipping on any double-weave, and even certain single weaves, which will be far from optimal."

    XIV Mantra: "To be safe, run away from circles and INTO explosions."
    (5)

  8. #98
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    SE: "...game to be optimal at any ping under 220 ms..."

    Any raider: "...sub-90 at a 2.4 GCD or you'll be clipping on any double-weave, and even certain single weaves, which will be far from optimal."

    XIV Mantra: "To be safe, run away from circles and INTO explosions."
    pretty much =/ There been times I should have been hit but didn't because of this too. Sometimes you have to try doing that with quick follow ups this game throws at you at times.

    Player base and the Dev team def have different views on what is considered "playable"
    (1)

  9. #99
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
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    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    me and a friend did MSQ roulette not to long ago (keep in mind this is her speaking about the second skip pull where you need to sac):

    "So I got stun like usual, and like usual, I spam hit living dead. Well it was used but I died. I released with it being on CD. Again this is more "animation locks" or "processing lag" that should not exist in the game. If the game claims I did not used it, it should not be on CD, If I did use it, I have a right to the effect. Also when I hear blizzard III cast.. how come I do not get my umbral ice effect?"
    (2)
    Last edited by Ama_Hamada; 05-06-2017 at 01:27 PM.

  10. #100
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
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    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Look, look:
    http://forum.square-enix.com/ffxiv/t...51#post4130751

    Proof right there the game is too slow.

    The BRD finished casting straight shot before the SCH died, meaning once the SCH did die, the monster should of attacked the BRD, then the PLD after being shield lob.

    But because animation locks makes this game so slow, The BRD needed to wait for the animation to finish, to apply the straight shot for real, and get the buff, well this happened after the SCH died, so the monster went on reset.

    Now I see why people call it animation lock because that is what it is. If I kill something with 2 sec left on the chain, I am locked in waiting for the monster to fade away and finish dying. This is unreal and takes too long, why have chain 5+ be 10 seconds then? animation locks makes this game way too slow. This also means everything has different speeds of applying and that is nonsense. bloodletter for example is wayyyy to damn slow.

    If I hit deathflare in time, and in time enough for me to start the animation hop, it should not be canceled because "wore off", blizzard IV bypasses this, how come not death flare? This animation lock issue causes an imbalance from ability to ability because some are longer then others.
    (0)
    Last edited by Ama_Hamada; 05-07-2017 at 12:25 AM.

  11. 05-07-2017 12:43 AM
    Reason
    Sorry for posting stupid reply

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