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  1. #81
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Renius View Post
    I never understood this. You are out of the AOE by about 5-10 paces and you still get hit. I thought it was just on my end. huh!!
    Its not "a server end processing issue" at least since the changes made shortly after launch. and even then, it wasn't processing lag, the game was just set to update every .3 seconds instead of .1. If you are out of an aoe and get hit, its because you didnt move fast enough, or your connection is lagging. Not the servers fault.

    Ama plays on balmung from the EU, so her "server processing lag" is just her connection lagging and her blaming the wrong thing.
    (1)

  2. #82
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Its not "a server end processing issue" at least since the changes made shortly after launch. and even then, it wasn't processing lag, the game was just set to update every .3 seconds instead of .1. If you are out of an aoe and get hit, its because you didnt move fast enough, or your connection is lagging. Not the servers fault.

    Ama plays on balmung from the EU, so her "server processing lag" is just her connection lagging and her blaming the wrong thing.
    care to try again?:



    10/10
    It is SE's end, not mine, that is to Quebec Canada while on the game, just now, while posting this.

    What did the say the game was supposed to be playable on? 180 ping was it?
    Quote Originally Posted by Naoki_Yoshida View Post
    FINAL FANTASY XIV was designed to be played in an environment featuring ping times of 200 – 220 milliseconds or less. Even if players experience an increase in ping times due to the data center relocation, as long as their times remain below 200 ms, then they may rest easy, for there should be no discernable difference in gameplay.
    I do not call it playable when I can be hit for full damage up to 2 sec after i used Attunement. Something is wrong and the point of this thread is to get it addressed.
    (5)
    Last edited by Ama_Hamada; 05-05-2017 at 08:10 AM.

  3. #83
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    I do not call it playable when I can be hit for full damage up to 2 sec after i used Attunement. Something is wrong and the point of this thread is to get it addressed.
    I was in PvP and cast Hallowedground, I even saw incoming damage become 0, but like two hits later actually killed me. So it was 0 0 0 0 OH WAIT HAVE SOME MORE DAMAGE.

    Was very cool XD. Of course I was more annoyed than a normal lag issue because Hallowed Ground already has really silly delayed casting mechanic that should totally be tossed and never revived (I dont mind the idea of channeling/casting but that delayed nonsense.. do not want lol).

    (If wasn't clear I was commiserating/agreeing - although I would suggest that it is a lot of factoring issues, like animation timed abilities, servers, client side, but yeah I'm agreeing whatever can be done should be done )
    (2)
    Last edited by Shougun; 05-05-2017 at 08:56 AM.

  4. #84
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Ama_Hamada View Post
    care to try again?:



    10/10
    It is SE's end, not mine, that is to Quebec Canada while on the game, just now, while posting this.

    What did the say the game was supposed to be playable on? 180 ping was it?


    I do not call it playable when I can be hit for full damage up to 2 sec after i used Attunement. Something is wrong and the point of this thread is to get it addressed.
    Speed test websites are completely useless because ISPs heavily prioritize those websites so that they can claim their advertised internet speeds. I've had one tell me I was getting 26MBps while I was downloading a Warframe update at 9 BITES per second.
    (2)

  5. #85
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Renius View Post
    I never understood this. You are out of the AOE by about 5-10 paces and you still get hit. I thought it was just on my end. huh!!
    all i can say is that i had massive problems with dodging aoes on my old PS3. the day i got my PS4 i was suddenly able to avoid all the attacks. same internet, same server, same me, just a new console. and that was when the EU servers were still placed in NA (i am from Germany). so it can be on your end. there also is a delay between your system and your monitor. many TVs have an option for "Gaming" in the settings, wich reduces the delay.

    today on my PS4 with the EU servers placed in my country i have like 0 lag with aoe markers. sure, the skills are still delayed. but i have noticed when you cast stoneskin the buff-icon in the party list pops up imediately after the cast ends, before the animation.
    (0)

  6. #86
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Hallowed Ground really has no business taking so long to trigger when Holmgang and Living Dead don't take any longer to go off then standard defensive cooldowns.

    Granted, they don't make you totally invincible, but they still keep you from dying in emergencies and let you soak attacks you wouldn't have any business surviving otherwise (And have a lower cooldown to boot).
    (1)

  7. #87
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by KageTokage View Post
    Hallowed Ground really has no business taking so long to trigger when Holmgang and Living Dead don't take any longer to go off then standard defensive cooldowns.

    Granted, they don't make you totally invincible, but they still keep you from dying in emergencies and let you soak attacks you wouldn't have any business surviving otherwise (And have a lower cooldown to boot).
    You CAN make 2 people impervious to all incoming physical damage with cover tho. That also may have some impact.
    (0)

  8. #88
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You CAN make 2 people impervious to all incoming physical damage with cover tho. That also may have some impact.
    Cover is only physical, I mean that's still pretty good but it does definitely cut down which circumstances that would be useful (physical immunity, but wait the boss damage abilities are all magic! lol).
    (0)

  9. #89
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You CAN make 2 people impervious to all incoming physical damage with cover tho. That also may have some impact.
    Already responded to:

    Quote Originally Posted by Ama_Hamada View Post
    Prove that is is "balance" and not an oversight, (as in sounded like a good idea but turned out it wasn't) I do not see intentional lag as balance.

    Also you did not read what I said, I can cast bio II without swiftcast and bane goes off before it is applied, not transferring. Only Miasma works correctly. (even if swiftcast)

    If you need to put intentional lag because something is too powerful, that only shows game balance is not dealt with well, If it says instant, it better be damn instant, not .5- 2. sec depending how fast the server is processing that day. It is not even consistent, that is an issue.

    If stuff is made like it should be, how would that suddenly make an imbalance? makes no sense.
    At some point you are just developing a sense of timing to do that anyway, regardless of the delay, It just annoys people that does not study the game in and out to learn when exactly the game feels like actually triggering the ability. Make it last a second or 2 shorter but let it trigger properly, I mean it shouldn't be that hard to "balance" without RNG delays (they are not consistent) EVERYTHING should be constant with what "instant" means. If not change those "intended" abilities to show "cast .5 sec" or whatever, because I have to tell you for something that is instant, bloodletter is slow as hell. I also had death flare start the animation but nothing happened, but blizzard IV can go off with endochain off? things need be more constant because makes you feel things are bugged otherwise and frustrating deal with 10 million different meanings of what instant means!!!!!! When you add in ping delays on top of these "intended" lag delays , it really makes a frustrating experience and this:
    Quote Originally Posted by Naoki_Yoshida View Post
    FINAL FANTASY XIV was designed to be played in an environment featuring ping times of 200 – 220 milliseconds or less. Even if players experience an increase in ping times due to the data center relocation, as long as their times remain below 200 ms, then they may rest easy, for there should be no discernable difference in gameplay.
    false. Programing a processing delay does not make it playable at 200 ms, it makes the situation WORSE! I should not be allowed to blow CDs and have them on recast on things already dead. It may be "playable" to a "casual" play style (no idea what that is like) but when you try to max your damage and squeeze in the most you can, these processing delays (like showing I did start casting death flare but it never went off) It becomes very frustrating and "unplayable" in a sense I can't max my output from it, esp when I can't bane after BIO!

    Quote Originally Posted by basketofseals View Post
    Speed test websites are completely useless because ISPs heavily prioritize those websites so that they can claim their advertised internet speeds. I've had one tell me I was getting 26MBps while I was downloading a Warframe update at 9 BITES per second.
    Nothing to do with how legit speed tests are or not.
    (1)
    Last edited by Ama_Hamada; 05-05-2017 at 11:56 AM.

  10. #90
    Player
    MisterLucie's Avatar
    Join Date
    Jun 2015
    Posts
    521
    Character
    Yorin Liefhart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Jonnycbad View Post
    The delay is intentional because the skills are extremely powerful, can be used while moving, cannot be interrupted, require no MP or cast bar. That said, they are given slight delays to make up for it. You can heal 40k+ with a single cooldown or nullify all damage for 10 sec. There needs to be a downside other than cooldown. SE has stated before the cooldown isn't a bug, it's a feature and is intentionally a drawback.
    This is absolute nonsense. The spells already have monstrously long cooldowns to balance out their power. They shouldn't have an additional broken "feature" on top of it that makes them completely useless in the situations they're needed the most.
    (4)

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