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  1. #1
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Daniolaut View Post
    Maybe it doesnt matter to you, and/or a portion of the player base, but considering this is in fact a role playing game. A game based on playing a role, a story, an experience, a world, I think it should be very important.

    This is probably the only Final Fantasy in the entire franchise where the combat system clashes with animations. I would like to see it work properly.

    If youre content with poor design, why are you suggesting that they adjust a poor design? (you say it doesnt matter that animations clip, but you arent accepting of the fact that you activate your skills prior to it being literally too late, due to the delay?)
    Did you... like read my post in full? I think we are on the same page. I said LOOKS do not matter, your last line in your post, if it interferes with playability too much. What you said in bold, is exactly what this thread is about. Things do not work properly, for whatever reason. Some call it "animation lock"
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  2. #2
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Ama_Hamada View Post
    Did you... like read my post in full? I think we are on the same page. I said LOOKS do not matter, your last line in your post, if it interferes with playability too much. What you said in bold, is exactly what this thread is about. Things do not work properly, for whatever reason. Some call it "animation lock"
    Yup, I was adding that, from your request, they should bring animations in line with the battle system.

    So they should not only fix animation lock, but the animations themselves, so that both your characters movements are fluid, the players commands input are fluid.

    The the reason for my response, is you said it doesnt matter what animations look like.

    I feel both animations and the battle system should work in tandem, instead of response>aesthetics, it should be response=aesthetics, because again, as we currently stand, we have animation lock, yet we have animation clipping, as well as slow response for actions. The lesser of both.
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