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  1. #1
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Onidemon View Post
    Well to start with, FFXIV and WOW or most MMORPG of today are more action then simply RPG. The whole action bar battle system is a far cry from the turn base menu select that most pure RPG use. Aion for one, i know uses the direction your in and movement to add to the battle elements, so you don't just stand there the whole time your fighting.

    In Terra here, you can knock the boss down and attack him while he's laying there. It may not be much but it's something. I remember seeing a video in the early stages of the game where they were fighting a boss and using a chain to pull him down to the ground and then hit him. Don't know if that is still possible or if they removed it in the final version.

    http://www.youtube.com/watch?v=NKEhgMUhJS4

    Blade and soul. The boss battle at the end of the video looks a lot more interactive then what most MMORPG do today. You don't just stand there and do a rotation of commands. You move around and use strategy and that has a lot more depth, fun and strategy to it.

    http://www.youtube.com/watch?v=rquc0...eature=related
    yeah i knew that FFXIV and WoW were more action then traditional rpgs, but i could tell from your proposal that you were taking about more action than is already implemented. the the terra online video reminded me of monster hunter, which i agree would add more in terms of battle mechanics. i wouldnt be against that, but i feel like jumping onto a monster would be alittle much. they do also plan on making more strategic boss battle by requiring that you attack specific parts of monsters also.
    i was not able to see the second video, it seems its not available in the country im in o.O so i cant comment on that.
    but if it were knocking down the enemy as shown in the terra video that would be cool, add alittle more strategy to the fights.
    (1)

  2. #2
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by IveraIvalice View Post
    yeah i knew that FFXIV and WoW were more action then traditional rpgs, but i could tell from your proposal that you were taking about more action than is already implemented. the the terra online video reminded me of monster hunter, which i agree would add more in terms of battle mechanics. i wouldnt be against that, but i feel like jumping onto a monster would be alittle much. they do also plan on making more strategic boss battle by requiring that you attack specific parts of monsters also.
    i was not able to see the second video, it seems its not available in the country im in o.O so i cant comment on that.
    but if it were knocking down the enemy as shown in the terra video that would be cool, add alittle more strategy to the fights.
    The 2nd video didn't show knocking down but a Taru sized mage like character, running around the boss and shooting fireballs and spells from afar, while moving to avoid the boss' rolling attacks and fire breaths. That too could be compared to monster hunter, but just adding that sense of danger and trying to kite the boss and not just keeping your distance to avoid it's attacks but actually dodging these attacks looks really fun. I prefer just that simple touch to just standing there being hit on purpose and waiting for heals while i spam 1,2,3,4.

    That type of gameplay was not possible 10 yrs ago with the engines we had and servers or the lower speed internet connection, but today the possibilities have increased by a lot and we should take advantage of it. These examples i gave don't do anything over the top but simple things like that make battling more fun.
    (0)