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  1. #241
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Kanikou Escaflowne
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by DNO View Post
    Wow a truely awesome post. Its like my sig. and as my OP says FF11 players are killing this game. I hope SE understands this.
    I agree, FFXI players are why almost all of the player base up and left FFXIV barely 2 months after release.
    (1)

  2. #242
    Player
    Onidemon's Avatar
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    Mar 2011
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    Ul'dah
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    1,414
    Character
    Aaran Oni
    World
    Faerie
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    Gladiator Lv 70
    Quote Originally Posted by Jennestia View Post
    I agree, FFXI players are why almost all of the player base up and left FFXIV barely 2 months after release.
    We know that's not why but they polute these forums with their nostalgia and their wet dreams of a FFXI-2. We don't need this, XIV does not need to be a XI-2 and nothing good will come of it if it was.

    I want this game, like everyone else minus the FFXI players, to be a HUGE SUCCESS. Meaning i want it to be WOW successful, and while i know we will probably never had the number of subscriptions WOW has, I'm still hoping this will become good enough to have 5 mil subscribers and more. The fan base and potential is there.

    This is a MMORPG, and thus i want this to have as many people playing as possible. When i login, no matter what time, date or server i chose, i want to be no shortage of people i can play and share this new FF adventure with. As opposed to this becoming a niche with probably only FFXI's old fanbase of about 50k pple and that i waste hours just trying to find a good group to play with.

    For this game to become that successful, it needs to please and attract as many people as possible and that will only be achieved by offering as many options, gameplay styles and pleasing as many gamer tastes as possible.

    We can't achieve that goal by focusing on a group that is already small and who is already willing and playing that game. We can't achieve mainstream success by limiting ourselves by what we can do and offer. We need to give a little something for everyone. you want NM, FFXI features etc... sure... have them, but don't deny me what i want or what someone else wants and finds fun. By giving everyone something they enjoy we will make this a lot more appealing to the masses rather than by restricting ourselves to what 8 yr old game had to offer.
    (8)
    Last edited by Onidemon; 10-24-2011 at 11:39 PM.

  3. #243
    Player
    IveraIvalice's Avatar
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    Apr 2011
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    Gridania
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    Ivera Ivalice
    World
    Sargatanas
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    White Mage Lv 90
    we simply dont want jump for the obvious factor of having everyone abuse the hell out of it in every corner. i like that the game feels structured, it feels like another believable world. if you add jump, you cant deny everyone is just gonna be jumping all the time, every second just to walk down the road and that kills immersion cold.

    its about the feeling of a believable world, and this is the one game along with FFXI that you actually feel like its another world of PEOPLE, not PLAYERS. there are plenty of other games that have those features, theres nothing stoping you guys from playing those, but some of us want to walk down the road without seeing 15 people jumping around like idiots.
    (4)

  4. #244
    Player
    Akoree's Avatar
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    May 2011
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    Character
    Akoree Eloem
    World
    Excalibur
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    Lancer Lv 50
    Quote Originally Posted by Jennestia View Post
    I agree, FFXI players are why almost all of the player base up and left FFXIV barely 2 months after release.
    Its a bit unfair to generalize the FFXI playerbase, I have friends of mine who where (and still are) FFXI players but are excited after every patch and change announcements. It is true that they do are not begging for a jump system but they aren't against it.

    To some point I can agree with the people who do not want a jump feature, for the most part they are afraid that the immersion from the world will be gone and that it will look silly to have many people jumping all over the place. Its a valid point and it is true that this is a very likely scenario (especially in the days following the implementation of the feature). But I think that not being able to jump over a fence or an obstacle of any kind and having to go around is far more anti-immersive. Getting around in the world in its current state feels like having magnet-boots on a metal planet .

    But I think this game can be good with or without jump. Both obviously have pros and cons, its just a matter of how (if) they implement this feature.

    Cheers!
    (4)

  5. #245
    Player
    DNO's Avatar
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    Mar 2011
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    Dno Sensei
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    Balmung
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    Arcanist Lv 80
    Quote Originally Posted by Jennestia View Post
    I agree, FFXI players are why almost all of the player base up and left FFXIV barely 2 months after release.
    No but it one of the MANY reasons all those players NEVER came back......
    (2)
    Last edited by DNO; 10-24-2011 at 11:42 PM.

  6. #246
    Player
    DNO's Avatar
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    Mar 2011
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    Dno Sensei
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    Balmung
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    Quote Originally Posted by Onidemon View Post
    We know that's not why but they polute these forums with their nostalgia and their wet dreams of a FFXI-2. We don't need this, XIV does not need to be a XI-2 and nothing good will come of it if it was.

    I want this game, like everyone else minus the FFXI players, to be a HUGE SUCCESS. Meaning i want it to be WOW successful, and while i know we will probably never had the number of subscriptions WOW has, I'm still hoping this will become good enough to have 5 mil subscribers and more. The fan base and potential is there.

    This is a MMORPG, and thus i want this to have as many people playing as possible. When i login, no matter what time, date or server i chose, i want to be no shortage of people i can play and share this new FF adventure with. As opposed to this becoming a niche with probably only FFXI's old fanbase of about 50k pple and that i waste hours just trying to find a good group to play with.

    For this game to become that successful, it needs to please and attract as many people as possible and that will only be achieved by offering as many options, gameplay styles and pleasing as many gamer tastes as possible.

    We can't achieve that goal by focusing on a group that is already small and who is already willing and playing that game. We can't achieve mainstream success by limiting ourselves by what we can do and offer. We need to give a little something for everyone. you want NM, FFXI features etc... sure... have them, but don't deny me what i want or what someone else wants and finds fun. By giving everyone something they enjoy we will make this a lot more appealing to the masses rather than by restricting ourselves to what 8 yr old game had to offer.
    WoW another grreat post you are killing it today
    (3)

  7. #247
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Kanikou Escaflowne
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by DNO View Post
    No but it one of the MANY reasons all those players NEVER came back......
    Not even one of the reasons, I've been keeping up with a lot of gaming sites in both Japan and western shores -- FFXI players aren't the reason they refuse to return to XIV, the fact XIV is still for all intents and purposes a bad game compared to X MMORPG as they say, is the reason. You just really dislike FFXI as well as people who play it, which is cool, but don't think for a minute just because someone else plays another MMORPG by Square Enix they're why no one wants to play FFXIV. You should remember how Square wanted people to play both MMOs, hence the discount for those who played both.

    Quote Originally Posted by Onidemon View Post
    We know that's not why but they polute these forums with their nostalgia and their wet dreams of a FFXI-2.
    I've yet to see this, what I do see however is people who are heavily against FFXI's existence spinning everything around into someone wanting a FFXI-2. However using this line of thinking, anyone who wants Jump is basically wanting FFXIV to turn into (MMORPG)-2, I can listed quite a bit of MMOs that would make XIV a "-2" but here's 2 examples:

    I can jump in Eden Eternal, therefore FFXIV would be Eden Eternal-2.

    I can jump in Rift, therefore FFXIV would be Rift-2 with a jump feature added.

    The only thing on these forums is people who've played FFXI saying SE should have taken the good and what worked and made it better, not turn Eorzea into Vanadiel, otherwise those wanting XIV to be more action based wants this game to be another Arborea (Tera).
    (3)
    Last edited by Jennestia; 10-24-2011 at 11:54 PM.

  8. #248
    Player
    Onidemon's Avatar
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    Mar 2011
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    Ul'dah
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    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by IveraIvalice View Post
    we simply dont want jump for the obvious factor of having everyone abuse the hell out of it in every corner. i like that the game feels structured, it feels like another believable world. if you add jump, you cant deny everyone is just gonna be jumping all the time, every second just to walk down the road and that kills immersion cold.

    its about the feeling of a believable world, and this is the one game along with FFXI that you actually feel like its another world of PEOPLE, not PLAYERS. there are plenty of other games that have those features, theres nothing stoping you guys from playing those, but some of us want to walk down the road without seeing 15 people jumping around like idiots.
    Yet tons of people said that the same thing can be said about emotes and any other feature, everything can be abused. Not only that but we gave you solutions, like putting a cooldown for jump so it doesn't get abused. But still you act like you didn't hear us and come up with the same old and tired argument that was dismissed a hundred times. And to put some weight behind your argument, you quote FFXI.....

    I played XI, i played WOW, Aion, Warhammer, LOTRO, Ragnarok 1 and 2 Beta, Perfect world and i'm forgeting some I'm sure. But the point is i played many MMOs and seen different aspects of MMORPG game play. You on the other hand like most FFXI fans, haven't played anything but that so how can you argue that the best reason for not having jump is because FFXI didn't?

    Street fighter 2 didn't have super or ultra moves, yet i'm not gonna say SF4 doesn't need them. Times change my friend, you need to evolve and let go of your nostalgia.
    (4)

  9. #249
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
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    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    While I don't agree with the people who don't want to see jump in this game, a person expressing their desire to not have jump is not the same as wanting the game to be ffxi-2. At least I don't think so.

  10. #250
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    Mar 2011
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    Unfortuneately, Yoshi may remove jump because of the complaining. Because generally when something is implemented or is going to be implemented, the only real feedback they hear are the complainers. The most vocal are the one's who dislike something, the one's who like it are generally playing the game.

    Jump should be implemented, the reason is in the OP. Where he mentions ifrit. When he throws down the void, you can slowly run out of it or you could instantly jump out of it. 1 or 2 secs of void damage, or no void damage. Hmmm, its not rocket science incase your wondering which i'd prefer.
    (5)

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