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  1. #1
    Player
    Ama_Hamada's Avatar
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    Jan 2017
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    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kosmos992k View Post
    I don't see why they don't do that already. I mean, yes Artifact gear needs to be unique to the job, but in general, gear by role would seem to be a far more efficient way to dole out gear, and would potentially free up some designer's time to work on the smaller, but more detailed, number of job specific gearsets.
    Because 1 set of 270 gear etc and the fact different classes use secondaries differently, and no one wants parry.
    I want to be able to have each job have its own glam and I have 2 friends that do this, both having all 60s, (well one is all 60s and short PLD, but both have a different glam set for each job)
    (2)
    Last edited by Ama_Hamada; 05-06-2017 at 07:03 AM.

  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Naunet View Post
    I'd really rather not sacrifice armor appearance variation - especially as I still hold out hope for a more comprehensive glamour system. xD
    There's no need to sacrifice anything though. From the start, make dungeon gear dyeable. There, you've now got the likeness of the striking/scouting or scouting/aiming distinction in most cases. But atop that, allow for variations of each set. You can have your Noct fending with its silly little shoulder additions, your Dreadwyrm or Creator sets with their buttwings, or not. Similarly, where Scouting, Striking, and Aiming did vary before, you can have a version with the half-cloak added over the side (where that's the only difference between, say, Midas Striking and Aiming), throw a cloak over the whole thing (Creator striking vs. scouting) etc. Same item, quickly swapped appearances. Unless a more comprehensive glamour system also includes cross-class glamours, I feel like that'd add a fair bit more freedom than any glamour revision, and would reduce the item count despite that.

    In the end, it just turns into a question of whether you want to farm 4-5 items (caster-cloth, healer-cloth, melee-leather, ranged-leather, tank-plate, melee-mail), or 7 (tank, healer, caster, ranged; monk, ninja, dragoon). The appearances don't have to be any part of that decision unless you want to cry imbalance if one roll ends up having an extra appearance available than another.

    Quote Originally Posted by Ama_Hamada View Post
    Because 1 set of 270 gear etc and the fact different classes use secondaries differently, and no one wants parry.
    Except a piece of gear doesn't necessarily need to have the same stats when equipped by one job as when equipped by another. It's been the case thus far, but there's no reason why matched stats should be impossible.
    Alternatively, they could balance their secondary stats a bit so it isn't always "Crit is god, except to BLM, where it is merely king"...
    Also, isn't there a larger issue with crossing armor classes in the first place than secondaries? Even if we were to move the added Stamina modifier from the fending gear to the tank classes themselves, we'd still be looking at increased defense on the Fending left-side gear.

    Quote Originally Posted by Ama_Hamada View Post
    I want to be able to have each job have its own glam and I have 2 friends that do this, both having all 60s, (well one is all 60s and short PLD, bot both have a different glam set for each job)
    Ideally, I would think that each glamours should always be applied to the slot, not the gear itself, and on a job-by-job (or class, apart from SCH/SMN) basis. Each job should have, say, 3 images available to each of its slots, with 3 glamour "sets" available for quick swapping/matching. Glamour prisms are consumed to add an item to the bank of 3 images per gear slot per job, or, if those slots are already full, to replace another image. By default, any other images saved on any other job that your current job meets the level and class or job requirements for will be shown in your image slots. (Swap from a glamoured level 40 Warrior to a newly gained Paladin and it's no problem; you'd immediately see the applicable (even if incomplete) sets from you warrior in addition to your native/unglamoured set/look.) Moreover whenever you spirit-bind an item, you have the option via a right-click (notification once out of combat following the spirit-bind) to save its image to your glamour bank (replacing another image if the bank is full).

    If that doesn't give crafters enough to do, then additionally charge a generic mirage prism that any crafter can make (99 stacks ftw) each time you swap sets, rather than having actual on-the-fly freedom to swap between up to 3 images per slot per job, wherein sets are just a convenient function in the same way physical gear sets are now.
    (3)
    Last edited by Shurrikhan; 05-06-2017 at 07:45 AM.

  3. #3
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
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    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    There's no need to sacrifice anything though. From the start, make dungeon gear dyeable. There, you've now got the likeness of the striking/scouting or scouting/aiming distinction in most cases. But atop that, allow for variations of each set. You can have your Noct fending with its silly little shoulder additions, your Dreadwyrm or Creator sets with their buttwings, or not. Similarly, where Scouting, Striking, and Aiming did vary before, you can have a version with the half-cloak added over the side (where that's the only difference between, say, Midas Striking and Aiming), throw a cloak over the whole thing (Creator striking vs. scouting) etc. Same item, quickly swapped appearances. Unless a more comprehensive glamour system also includes cross-class glamours, I feel like that'd add a fair bit more freedom than any glamour revision, and would reduce the item count despite that.

    In the end, it just turns into a question of whether you want to farm 4-5 items (caster-cloth, healer-cloth, melee-leather, ranged-leather, tank-plate, melee-mail), or 7 (tank, healer, caster, ranged; monk, ninja, dragoon). The appearances don't have to be any part of that decision unless you want to cry imbalance if one roll ends up having an extra appearance available than another.



    Except a piece of gear doesn't necessarily need to have the same stats when equipped by one job as when equipped by another. It's been the case thus far, but there's no reason why matched stats should be impossible.
    Alternatively, they could balance their secondary stats a bit so it isn't always "Crit is god, except to BLM, where it is merely king"...
    Also, isn't there a larger issue with crossing armor classes in the first place than secondaries? Even if we were to move the added Stamina modifier from the fending gear to the tank classes themselves, we'd still be looking at increased defense on the Fending left-side gear.



    Ideally, I would think that each glamours should always be applied to the slot, not the gear itself, and on a job-by-job (or class, apart from SCH/SMN) basis. Each job should have, say, 3 images available to each of its slots, with 3 glamour "sets" available for quick swapping/matching. Glamour prisms are consumed to add an item to the bank of 3 images per gear slot per job, or, if those slots are already full, to replace another image. By default, any other images saved on any other job that your current job meets the level and class or job requirements for will be shown in your image slots. (Swap from a glamoured level 40 Warrior to a newly gained Paladin and it's no problem; you'd immediately see the applicable (even if incomplete) sets from you warrior in addition to your native/unglamoured set/look.) Moreover whenever you spirit-bind an item, you have the option via a right-click (notification once out of combat following the spirit-bind) to save its image to your glamour bank (replacing another image if the bank is full).

    If that doesn't give crafters enough to do, then additionally charge a generic mirage prism that any crafter can make (99 stacks ftw) each time you swap sets, rather than having actual on-the-fly freedom to swap between up to 3 images per slot per job, wherein sets are just a convenient function in the same way physical gear sets are now.
    That would be nice if they can do that.

    Adding your post as 8.c
    (1)

  4. #4
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Shurrikhan View Post
    There's no need to sacrifice anything though. From the start, make dungeon gear dyeable. There, you've now got the likeness of the striking/scouting or scouting/aiming distinction in most cases. But atop that, allow for variations of each set. You can have your Noct fending with its silly little shoulder additions, your Dreadwyrm or Creator sets with their buttwings, or not. Similarly, where Scouting, Striking, and Aiming did vary before, you can have a version with the half-cloak added over the side (where that's the only difference between, say, Midas Striking and Aiming), throw a cloak over the whole thing (Creator striking vs. scouting) etc. Same item, quickly swapped appearances. Unless a more comprehensive glamour system also includes cross-class glamours, I feel like that'd add a fair bit more freedom than any glamour revision, and would reduce the item count despite that.
    Even if the items' native appearances had a few variations, unless they also make major changes to the glamour system to be class/job specific, combining gear would put the melee jobs into the same problem tanks and healers have already: You can't glamour one outfit on your WHM and a completely different outfit on your SCH, or one outfit on your PLD and a completely different one on your DRK, if they're sharing the same base gear. (While getting melees to share the same problem would at some level be fair, I'd rather achieve that fairness by removing the problem from the jobs that already have it.)

    On the other hand, if they do indeed ever update the glamour system so we can have different glamours using the same base equipment, then I'd completely support your preference for condensing the number of sets. But not until then.
    (2)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Niwashi View Post
    Even if the items' native appearances had a few variations, unless they also make major changes to the glamour system to be class/job specific, combining gear would put the melee jobs into the same problem tanks and healers have already: You can't glamour one outfit on your WHM and a completely different outfit on your SCH, or one outfit on your PLD and a completely different one on your DRK, if they're sharing the same base gear. (While getting melees to share the same problem would at some level be fair, I'd rather achieve that fairness by removing the problem from the jobs that already have it.)

    On the other hand, if they do indeed ever update the glamour system so we can have different glamours using the same base equipment, then I'd completely support your preference for condensing the number of sets. But not until then.
    Just going to repost this part of the combined suggestion, spaced out this time to be less of a text-wall:

    Glamours should always be applied to the slot, not the gear item itself, and on a job-by-job (or class, apart from SCH/SMN) basis.

    Each job should have, say, 3 images available to each of its slots, with 3 glamour "sets" available for quick swapping/matching. Glamour prisms are consumed to add an item to the bank of 3 images per gear slot per job, or, if those slots are already full, to replace another image.

    By default, any other images saved on any other job that your current job meets the level and class or job requirements for will be shown in your image slots. (Swap from a glamoured level 40 Warrior to a newly gained Paladin and it's no problem; you'd immediately see the applicable (even if incomplete) sets from you warrior in addition to your native/unglamoured set/look.)

    Moreover whenever you spirit-bind an item, you have the option via a right-click (notification once out of combat following the spirit-bind) to save its image to your glamour bank (replacing another image if the bank is full).
    (4)

  6. #6
    Player
    Ama_Hamada's Avatar
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    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Just going to repost this part of the combined suggestion, spaced out this time to be less of a text-wall:
    So basically it is like saying my job will look like this, regardless of gear there? makes it nicer upgrading gear in a middle of a run too.

    Regardless I edited in my first post
    (1)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    So basically it is like saying my job will look like this, regardless of gear there? makes it nicer upgrading gear in a middle of a run too.
    To try to go ahead and be clear this time, an elaboration:

    You initially have your default (or "0") set, and space for three more. Let's say you make your first glamour set on your lead class or job, whatever it may be, which becomes slot "1". If you then swap to another class with applicable level, the selected set will continue to appear, just as before the swap. So let's say the first is Pugilist and the second Archer. I make a Toadskin glamour set for my Pugilist, keep using it up to 44 or so, then swap to my Archer which is only 24 and can't wear the Toadskin set yet. It appears as a filled slot, but greyed out, and on mouseover it shows the required level range. I make a new generic cloth glamour set (Advent or Tantalus or Lionheart clothes) for Archer, which becomes "2", and is also visible on Pugilist when I swap back. These are both visible in time to my level 34 Paladin, since it can still technically wear Toadskin, too, and can obviously wear the generic cloth. I then make a third set for it from the Cavalry set from Brayflox normal. Now all three are filled for my tanks, by default, but only 2/3 are filled for Pugilist and Archer since they'll never be able to wear the Cavalry set. Later I decide I want another plate set, so I have to replace one of the three sets currently in place, either of the two duplicates or the one I made for the plate armor class / Paladin. I decide to replace the Toadskin, but only for Paladin, leaving Marauder/Warrior and Dark Knight as they were with Toadskin, Lionheart, and Cavalry.

    Essentially, you start off making glamours per armor set, simply because it's assumed that until you fill up your three slots, you'd rather have the option of duplicating the set from another class of the same role and/or armor class than have empty slots, since you can always just replace the filled ones whenever. You replace them and further customize your jobs within each armor class from each other once there's reason, or maximum slot limitations, enough to do so.

    Note: the main limitation isn't actually the number of sets, but the number of images/mirages/glamours per gear slot per job. The sets, like gear sets, can overlap or duplicate however one likes.

    :: This whole process would require as many prisms, of whatever types, as there are mirages/glamours of each craft type to bind to slots, down from for each item the appearance of which you want replaced. That would be roughly 20 prisms in total, to apply the above sets to every class (2 sets thus far for leather, 3 for DRK/WAR, the same with 1 added unique set for PLD, and 1 set for everyone else), or 25 if including all the Emperor's New accessories, down from 130 prisms required, and with 4 times as much glamour access for each job, with no added cost or clicks.
    (0)