Results -9 to 0 of 998

Threaded View

  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd really just rather see most gear become multi-class, so you don't have to buy a "of striking", "of scouting", "of aiming" for the same damn armor class while tanks, casters, and healers are all-in-one. I could understand Dragoon being its own thing some of the time if there'd just been another mail class added between plate and leather, but the scouting/striking differences, when STR and DEX are both identically just raw Attack Power? Make most gear redyable by default as well.

    There you go, now you need significantly fewer slots for glamour.

    Apart from that, I'd love to find some way to facilitate the space requirements for crafting and gathering that isn't just throwing more shit UI retainers at us. For instance:
    • Being able to request (/ provide) or purchase (/ sell) a larger range of materials from guilds and guild affiliates for dynamic prices, given in either general (gil) or guild (favor, basically) currency.
    • Being able to build up additional friendships, favors, rivalries, etc., with guild-mate NPCs.
    • Being able to meet up with said friendly NPC at various locations or ask them to bring you things. (They will soon appear at the/a chosen/relevant location for you.)
    • Can use crafting tables, wherein a small bank of materials are constantly accessible (no extra clicks), and the tasks (and allotments, if any) are shown to everyone using the table, so that different people can process the raw goods, bring more raw goods over, process the intermediate goods, or finish the items.
    • Can assign your retainer crafting jobs from your table, and either can easily add his/her items to the table top or treat his/her entire bank as part of the table top.
    • Having your retainer or a friendly NPC hold onto, auto-buy at guild rates (gil or favors), or send the good to a relevant guild where it's reserved for you and available any time you're near a guild affiliate, storage area, or leve-giver. (Extra free crafting/gathering bank that does not require the extra clicks that a retainer would.)

    If any of the above works, you might do the same for combat guilds, allowing for NPC friendships/favors, and maybe some cross-over in the sense of being able to draw in certain loot from guild missions, leave bulletins requesting certain drops, take on small guild missions (somewhere between quests and leves?), and by which to purchase items via favor currency, etc., and perhaps trade in old items (or gift them to certain NPCs) or provide weapons for your guild from your own crafting.
    (1)
    Last edited by Shurrikhan; 05-06-2017 at 06:15 AM.