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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I'd really just rather see most gear become multi-class, so you don't have to buy a "of striking", "of scouting", "of aiming" for the same damn armor class while tanks
    I'd really rather not sacrifice armor appearance variation - especially as I still hold out hope for a more comprehensive glamour system. xD
    (3)

  2. #2
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,495
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Naunet View Post
    I'd really rather not sacrifice armor appearance variation - especially as I still hold out hope for a more comprehensive glamour system. xD
    In theory you would still see the same amount of class special appearance gear. But generic tomestones or leveling sets would all be the same. Also could mean they use special designs for crafters. It would free up time to put glamours else where.

    Also when we talk about upgrade item X or currency X. They can gate that stuff through a weekly turn in or rep or some wonderful design that I can't think of. Oh no X player has 5000 beast tokens from 2.0. He still needs to get to X rep with the new tribe. They can also make the items unsellable. Also like the custom deliveries no mats needed just a vendor close by. Scrip turn ins and Grand company turn ins could learn a thing or two. No space needed to save when space is an issue. Upgrade items if it is such a big deal to lock players out, lock them out with a weekly npc. I have 500 upgrade items. Oh no he will have a full i270 set on day one. Or they could just have the npc take the one token once a week/day whatever the gate they have imposed.
    (0)