We should separate the data centers based on a skill test. If you pass the test then you can only work with other skilled players. If you can't then you get relegated to the minor leagues. Just think of all the problems that would solve.
"Oh, don't go to Primal, that's where all the bads are."
Hitting 3 adds at once, makes 3 adds die faster over 1. Do that over the whole dungeon. There is o difference here? ?????????????
A frequently offered idea, but various devs from competitive pvp games try to avoid adding 'prison servers' for the notoriously bad and trolls, but instead appeal on the community to report their misbehaviors so they are being dealt with (aka, suspensions and ranked play lockouts).
For this kind of game, we need to keep those who are bad and unwilling at bay by denying them the carry they hope to seek, until they either 'git gud' or leave the game - Which, in either case, the community would gain from the decision.
Don't know if you're serious or serious.
I mean, never mind what passes for a skill test in a mmorpg...
Had a good laugh. Thx
Well, I am a fan of monk, and it's not as complex as people say. I consider their combo system like a sort of 3x3 grid: Everything follows Opo Opo > Raptor > Coeurl. Bootshine > True Strike > Snap Punch are your damage combo. Dragon Kick > Twin Snakes > Demolish are your "Damage +X" combo. Arm of Destroyer > One Ilm Punch > Rockbreaker are your "AoE" combo, save One Ilm Punch, which is largely useless outside PvP and falls into that because it has nowhere else to be. You can mix and match however(Like, Dragon Kick > Twin Snakes > Snap Punch are all flank skills, and Bootshine > True Strike > Demolish are all rear skills) but they all kind of fall under that grid, I find. Makes for good hotbars too!
Cool, thanks that makes a lot of sense. I'll be levelling monk for SB if there is a really good AF gearset, plus thematically it seems the right way to go, but I'll always be PLD main regardless. But the 3x3 grid is a great way to explain it. Thanks!Well, I am a fan of monk, and it's not as complex as people say. I consider their combo system like a sort of 3x3 grid: Everything follows Opo Opo > Raptor > Coeurl. Bootshine > True Strike > Snap Punch are your damage combo. Dragon Kick > Twin Snakes > Demolish are your "Damage +X" combo. Arm of Destroyer > One Ilm Punch > Rockbreaker are your "AoE" combo, save One Ilm Punch, which is largely useless outside PvP and falls into that because it has nowhere else to be. You can mix and match however(Like, Dragon Kick > Twin Snakes > Snap Punch are all flank skills, and Bootshine > True Strike > Demolish are all rear skills) but they all kind of fall under that grid, I find. Makes for good hotbars too!
I still push for a FC house room that acts like the xmen's danger room. Let's you pull up content based on the most advanced player's level. Generates npc party members so you can go in undermanned with no wait time amd no bothering people as you learn and just freely practice either alone or with a trainer/mentor. Maybe even a pause function.
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