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  1. #1
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Kosmos992k View Post
    How significant is the difference - in a regular game setting? unless it's a gross difference that actually makes a material difference, I don't see the problem here.
    Hitting 3 adds at once, makes 3 adds die faster over 1. Do that over the whole dungeon. There is o difference here? ?????????????
    (3)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by akaneakki View Post
    Hitting 3 adds at once, makes 3 adds die faster over 1. Do that over the whole dungeon. There is o difference here? ?????????????
    That's why I was asking, i don't play Monk, so I don't know. Once I level Monk, I'll know. Is that hard to understand?
    (4)

  3. #3
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Kosmos992k View Post
    That's why I was asking, i don't play Monk, so I don't know. Once I level Monk, I'll know. Is that hard to understand?
    Well, I am a fan of monk, and it's not as complex as people say. I consider their combo system like a sort of 3x3 grid: Everything follows Opo Opo > Raptor > Coeurl. Bootshine > True Strike > Snap Punch are your damage combo. Dragon Kick > Twin Snakes > Demolish are your "Damage +X" combo. Arm of Destroyer > One Ilm Punch > Rockbreaker are your "AoE" combo, save One Ilm Punch, which is largely useless outside PvP and falls into that because it has nowhere else to be. You can mix and match however(Like, Dragon Kick > Twin Snakes > Snap Punch are all flank skills, and Bootshine > True Strike > Demolish are all rear skills) but they all kind of fall under that grid, I find. Makes for good hotbars too!
    (2)

  4. #4
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Atlaworks View Post
    Well, I am a fan of monk, and it's not as complex as people say. I consider their combo system like a sort of 3x3 grid: Everything follows Opo Opo > Raptor > Coeurl. Bootshine > True Strike > Snap Punch are your damage combo. Dragon Kick > Twin Snakes > Demolish are your "Damage +X" combo. Arm of Destroyer > One Ilm Punch > Rockbreaker are your "AoE" combo, save One Ilm Punch, which is largely useless outside PvP and falls into that because it has nowhere else to be. You can mix and match however(Like, Dragon Kick > Twin Snakes > Snap Punch are all flank skills, and Bootshine > True Strike > Demolish are all rear skills) but they all kind of fall under that grid, I find. Makes for good hotbars too!
    Cool, thanks that makes a lot of sense. I'll be levelling monk for SB if there is a really good AF gearset, plus thematically it seems the right way to go, but I'll always be PLD main regardless. But the 3x3 grid is a great way to explain it. Thanks!
    (2)

  5. #5
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kosmos992k View Post
    That's why I was asking, i don't play Monk, so I don't know. Once I level Monk, I'll know. Is that hard to understand?
    I don't play a monk either, but quick research on just the tooltip says that Demolish is 420 potency total, and Snap Punch is 180. Then Rockbreaker is 130 AOE. Which on 3 targets is 390 potency instantly. If the mobs aren't going to die quickly, I'd say Demolish on all, then Rockbreaker. Otherwise Rockbreaker.

    That's just my assessment. From someone with a 50MNK who hasn't played one in several years (effectively don't know the class). And just going by tooltips.

    A simpler example is Summoner. I can ruin for 70 potency or Blizzard II for 50. Assuming Shadowflare, Painflare, and Bane is done, it makes sense to do Blizzard over Ruin. Of course if mp is an issue, you may want to consider Ruin. Usually its not an issue, but as anyone who's done DF, a few Ressurrects can do atrocious things to your MP pool.

    But suffice to say, reading a tooltip and doing simple math usually gets you the info you need. If single target does 300 and aoe is 160. Usually the AOE is more damage on two or more targets. 2 x 160 = 320 > 300. That can be done by most on the fly. Or if ST is 300 and AOE is 50.. you might want to have more than 4-5 targets before spamming AOE.

    It differs class to class, and job to job.. or even class to job in some cases.
    (1)